Ran dos2unx of CMakeLists.txt files
This commit is contained in:
@@ -1,87 +1,87 @@
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IF (DYNAMIC_OPENSCENEGRAPH)
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ADD_DEFINITIONS(-DOSGPARTICLE_LIBRARY)
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ELSE (DYNAMIC_OPENSCENEGRAPH)
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ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC)
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ENDIF(DYNAMIC_OPENSCENEGRAPH)
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SET(LIB_NAME osgParticle)
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SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME})
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SET(LIB_PUBLIC_HEADERS
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${HEADER_PATH}/AccelOperator
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${HEADER_PATH}/AngularAccelOperator
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${HEADER_PATH}/BoxPlacer
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${HEADER_PATH}/CenteredPlacer
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${HEADER_PATH}/ConnectedParticleSystem
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${HEADER_PATH}/ConstantRateCounter
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${HEADER_PATH}/Counter
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${HEADER_PATH}/Emitter
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${HEADER_PATH}/ExplosionDebrisEffect
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${HEADER_PATH}/ExplosionEffect
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${HEADER_PATH}/Export
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${HEADER_PATH}/FireEffect
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${HEADER_PATH}/FluidFrictionOperator
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${HEADER_PATH}/FluidProgram
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${HEADER_PATH}/ForceOperator
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${HEADER_PATH}/Interpolator
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${HEADER_PATH}/LinearInterpolator
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${HEADER_PATH}/ModularEmitter
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${HEADER_PATH}/ModularProgram
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${HEADER_PATH}/MultiSegmentPlacer
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${HEADER_PATH}/Operator
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${HEADER_PATH}/Particle
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${HEADER_PATH}/ParticleEffect
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${HEADER_PATH}/ParticleProcessor
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${HEADER_PATH}/ParticleSystem
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${HEADER_PATH}/ParticleSystemUpdater
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${HEADER_PATH}/Placer
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${HEADER_PATH}/PointPlacer
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${HEADER_PATH}/PrecipitationEffect
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${HEADER_PATH}/Program
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${HEADER_PATH}/RadialShooter
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${HEADER_PATH}/RandomRateCounter
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${HEADER_PATH}/range
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${HEADER_PATH}/SectorPlacer
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${HEADER_PATH}/SegmentPlacer
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${HEADER_PATH}/Shooter
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${HEADER_PATH}/SmokeEffect
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${HEADER_PATH}/SmokeTrailEffect
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${HEADER_PATH}/VariableRateCounter
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${HEADER_PATH}/Version
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)
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# FIXME: For OS X, need flag for Framework or dylib
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ADD_LIBRARY(${LIB_NAME}
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${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC}
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${LIB_PUBLIC_HEADERS}
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ConnectedParticleSystem.cpp
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Emitter.cpp
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ExplosionDebrisEffect.cpp
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ExplosionEffect.cpp
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FireEffect.cpp
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FluidFrictionOperator.cpp
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FluidProgram.cpp
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ModularEmitter.cpp
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ModularProgram.cpp
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MultiSegmentPlacer.cpp
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Particle.cpp
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ParticleEffect.cpp
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ParticleProcessor.cpp
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ParticleSystem.cpp
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ParticleSystemUpdater.cpp
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PrecipitationEffect.cpp
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Program.cpp
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SmokeEffect.cpp
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SmokeTrailEffect.cpp
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Version.cpp
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)
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TARGET_LINK_LIBRARIES(${LIB_NAME}
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osgUtil
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osgDB
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osg
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${OPENTHREADS_LIBRARY}
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${OPENGL_LIBRARIES}
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)
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INCLUDE(ModuleInstall OPTIONAL)
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IF (DYNAMIC_OPENSCENEGRAPH)
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ADD_DEFINITIONS(-DOSGPARTICLE_LIBRARY)
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ELSE (DYNAMIC_OPENSCENEGRAPH)
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ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC)
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ENDIF(DYNAMIC_OPENSCENEGRAPH)
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SET(LIB_NAME osgParticle)
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SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME})
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SET(LIB_PUBLIC_HEADERS
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${HEADER_PATH}/AccelOperator
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${HEADER_PATH}/AngularAccelOperator
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${HEADER_PATH}/BoxPlacer
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${HEADER_PATH}/CenteredPlacer
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${HEADER_PATH}/ConnectedParticleSystem
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${HEADER_PATH}/ConstantRateCounter
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${HEADER_PATH}/Counter
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${HEADER_PATH}/Emitter
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${HEADER_PATH}/ExplosionDebrisEffect
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${HEADER_PATH}/ExplosionEffect
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${HEADER_PATH}/Export
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${HEADER_PATH}/FireEffect
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${HEADER_PATH}/FluidFrictionOperator
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${HEADER_PATH}/FluidProgram
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${HEADER_PATH}/ForceOperator
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${HEADER_PATH}/Interpolator
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${HEADER_PATH}/LinearInterpolator
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${HEADER_PATH}/ModularEmitter
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${HEADER_PATH}/ModularProgram
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${HEADER_PATH}/MultiSegmentPlacer
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${HEADER_PATH}/Operator
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${HEADER_PATH}/Particle
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${HEADER_PATH}/ParticleEffect
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${HEADER_PATH}/ParticleProcessor
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${HEADER_PATH}/ParticleSystem
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${HEADER_PATH}/ParticleSystemUpdater
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${HEADER_PATH}/Placer
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${HEADER_PATH}/PointPlacer
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${HEADER_PATH}/PrecipitationEffect
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${HEADER_PATH}/Program
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${HEADER_PATH}/RadialShooter
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${HEADER_PATH}/RandomRateCounter
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${HEADER_PATH}/range
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${HEADER_PATH}/SectorPlacer
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${HEADER_PATH}/SegmentPlacer
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${HEADER_PATH}/Shooter
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${HEADER_PATH}/SmokeEffect
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${HEADER_PATH}/SmokeTrailEffect
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${HEADER_PATH}/VariableRateCounter
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${HEADER_PATH}/Version
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)
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# FIXME: For OS X, need flag for Framework or dylib
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ADD_LIBRARY(${LIB_NAME}
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${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC}
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${LIB_PUBLIC_HEADERS}
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ConnectedParticleSystem.cpp
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Emitter.cpp
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ExplosionDebrisEffect.cpp
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ExplosionEffect.cpp
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FireEffect.cpp
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FluidFrictionOperator.cpp
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FluidProgram.cpp
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ModularEmitter.cpp
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ModularProgram.cpp
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MultiSegmentPlacer.cpp
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Particle.cpp
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ParticleEffect.cpp
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ParticleProcessor.cpp
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ParticleSystem.cpp
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ParticleSystemUpdater.cpp
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PrecipitationEffect.cpp
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Program.cpp
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SmokeEffect.cpp
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SmokeTrailEffect.cpp
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Version.cpp
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)
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TARGET_LINK_LIBRARIES(${LIB_NAME}
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osgUtil
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osgDB
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osg
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${OPENTHREADS_LIBRARY}
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${OPENGL_LIBRARIES}
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)
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INCLUDE(ModuleInstall OPTIONAL)
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