Ran dos2unx of CMakeLists.txt files
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@@ -1,44 +1,44 @@
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IF (DYNAMIC_OPENSCENEGRAPH)
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ADD_DEFINITIONS(-DOSGSHADOW_LIBRARY)
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ELSE (DYNAMIC_OPENSCENEGRAPH)
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ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC)
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ENDIF(DYNAMIC_OPENSCENEGRAPH)
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SET(LIB_NAME osgShadow)
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SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME})
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SET(LIB_PUBLIC_HEADERS
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${HEADER_PATH}/Export
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${HEADER_PATH}/OccluderGeometry
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${HEADER_PATH}/ParallelSplitShadowMap
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${HEADER_PATH}/ShadowMap
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${HEADER_PATH}/ShadowTechnique
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${HEADER_PATH}/ShadowTexture
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${HEADER_PATH}/ShadowVolume
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${HEADER_PATH}/ShadowedScene
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${HEADER_PATH}/Version
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)
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# FIXME: For OS X, need flag for Framework or dylib
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ADD_LIBRARY(${LIB_NAME}
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${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC}
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${LIB_PUBLIC_HEADERS}
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OccluderGeometry.cpp
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ParallelSplitShadowMap.cpp
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ShadowMap.cpp
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ShadowTechnique.cpp
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ShadowTexture.cpp
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ShadowVolume.cpp
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ShadowedScene.cpp
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Version.cpp
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)
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TARGET_LINK_LIBRARIES(${LIB_NAME}
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osgUtil
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osgDB
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osg
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${OPENTHREADS_LIBRARY}
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${OPENGL_LIBRARIES}
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)
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INCLUDE(ModuleInstall OPTIONAL)
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IF (DYNAMIC_OPENSCENEGRAPH)
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ADD_DEFINITIONS(-DOSGSHADOW_LIBRARY)
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ELSE (DYNAMIC_OPENSCENEGRAPH)
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ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC)
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ENDIF(DYNAMIC_OPENSCENEGRAPH)
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SET(LIB_NAME osgShadow)
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SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME})
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SET(LIB_PUBLIC_HEADERS
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${HEADER_PATH}/Export
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${HEADER_PATH}/OccluderGeometry
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${HEADER_PATH}/ParallelSplitShadowMap
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${HEADER_PATH}/ShadowMap
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${HEADER_PATH}/ShadowTechnique
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${HEADER_PATH}/ShadowTexture
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${HEADER_PATH}/ShadowVolume
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${HEADER_PATH}/ShadowedScene
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${HEADER_PATH}/Version
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)
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# FIXME: For OS X, need flag for Framework or dylib
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ADD_LIBRARY(${LIB_NAME}
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${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC}
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${LIB_PUBLIC_HEADERS}
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OccluderGeometry.cpp
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ParallelSplitShadowMap.cpp
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ShadowMap.cpp
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ShadowTechnique.cpp
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ShadowTexture.cpp
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ShadowVolume.cpp
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ShadowedScene.cpp
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Version.cpp
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)
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TARGET_LINK_LIBRARIES(${LIB_NAME}
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osgUtil
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osgDB
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osg
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${OPENTHREADS_LIBRARY}
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${OPENGL_LIBRARIES}
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)
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INCLUDE(ModuleInstall OPTIONAL)
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