diff --git a/src/osgGA/TerrainManipulator.cpp b/src/osgGA/TerrainManipulator.cpp index 962218beb..a6c520dc0 100644 --- a/src/osgGA/TerrainManipulator.cpp +++ b/src/osgGA/TerrainManipulator.cpp @@ -9,7 +9,7 @@ using namespace osgGA; TerrainManipulator::TerrainManipulator() { _modelScale = 0.01f; - _minimumZoomScale = 0.05f; + _minimumZoomScale = 0.0005f; _thrown = false; _distance = 1.0f; @@ -226,7 +226,7 @@ void TerrainManipulator::computePosition(const osg::Vec3& eye,const osg::Vec3& c osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segLookVector.get()); if (!hitList.empty()) { - notify(INFO) << "Hit terrain ok"<< std::endl; + osg::notify(osg::NOTICE) << "Hit terrain ok"<< std::endl; osg::Vec3 ip = hitList.front().getWorldIntersectPoint(); osg::Vec3 np = hitList.front().getWorldIntersectNormal(); @@ -309,14 +309,12 @@ bool TerrainManipulator::calcMovement() // need to recompute the itersection point along the look vector. - osg::notify(osg::NOTICE)<