From Jose Delport, added support for MRT via glDrawBuffers
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@@ -226,6 +226,8 @@ class OSGUTIL_EXPORT RenderStage : public RenderBin
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GLenum _drawBuffer;
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GLenum _readBuffer;
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// Buffers passed to glDrawBuffers when using multiple render targets.
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std::vector<GLenum> _drawBuffers;
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GLbitfield _clearMask;
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osg::ref_ptr<osg::ColorMask> _colorMask;
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osg::Vec4 _clearColor;
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