Converted osgGA::GUIEventAdapter into a concrete class capable of respresenting
keyboard and mouse events. Added osgGA::EventQueue class to support a thread safe event queue and adaption of keyboard and mouse events. Removed osgProducer::EventAdapter as GUIEventAdapter replaces it. Adapted osgProducer and examples to work with the new changes to osgGA.
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@@ -57,7 +57,7 @@ void AnimationPathManipulator::home(double currentTime)
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void AnimationPathManipulator::home(const GUIEventAdapter& ea,GUIActionAdapter&)
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{
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home(ea.time());
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home(ea.getTime());
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}
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void AnimationPathManipulator::init(const GUIEventAdapter& ea,GUIActionAdapter& aa)
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@@ -78,7 +78,7 @@ bool AnimationPathManipulator::handle(const osgGA::GUIEventAdapter& ea,osgGA::GU
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}
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else
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{
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handleFrame( ea.time() );
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handleFrame( ea.getTime() );
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}
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return false;
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case GUIEventAdapter::KEYDOWN:
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@@ -96,12 +96,12 @@ bool AnimationPathManipulator::handle(const osgGA::GUIEventAdapter& ea,osgGA::GU
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if( _isPaused )
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{
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_isPaused = false;
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_timeOffset -= ea.time() - _pauseTime;
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_timeOffset -= ea.getTime() - _pauseTime;
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}
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else
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{
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_isPaused = true;
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_pauseTime = ea.time();
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_pauseTime = ea.getTime();
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}
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us.requestRedraw();
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us.requestContinuousUpdate(false);
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