Added releaseGLObjects(..) and resizeGLObjectBuffers(..) to osgShadow::ShadowTechnique's
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@@ -76,6 +76,9 @@ class OSGSHADOW_EXPORT MinimalDrawBoundsShadowMap
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virtual void performBoundAnalysis( const osg::Camera& camera );
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ViewData( void ): _boundAnalysisSize( 64, 64 ) {}
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virtual void resizeGLObjectBuffers(unsigned int maxSize);
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virtual void releaseGLObjects(osg::State* = 0) const;
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};
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friend struct ViewData;
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