Added releaseGLObjects(..) and resizeGLObjectBuffers(..) to osgShadow::ShadowTechnique's

This commit is contained in:
Robert Osfield
2016-02-04 17:52:44 +00:00
parent f373bcf23d
commit dcadd69c5a
20 changed files with 346 additions and 15 deletions

View File

@@ -124,7 +124,16 @@ class OSGSHADOW_EXPORT StandardShadowMap : public DebugShadowMap
void setMainFragmentShader( osg::Shader * shader )
{ _mainFragmentShader = shader; }
protected:
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int maxSize);
/** If State is non-zero, this function releases any associated OpenGL objects for
* the specified graphics context. Otherwise, releases OpenGL objects
* for all graphics contexts. */
virtual void releaseGLObjects(osg::State* = 0) const;
protected:
/** Classic protected OSG destructor */
virtual ~StandardShadowMap(void);
@@ -188,6 +197,9 @@ class OSGSHADOW_EXPORT StandardShadowMap : public DebugShadowMap
const osg::Vec3 &worldLightDir,
const osg::Vec3 &worldLightUp
= osg::Vec3(0,1,0) );
virtual void resizeGLObjectBuffers(unsigned int maxSize);
virtual void releaseGLObjects(osg::State* = 0) const;
};
friend struct ViewData;