Tweaked the wrapping of osgViewer::Scene to fix build problems
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@@ -25,6 +25,7 @@
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#include <osgGA/MatrixManipulator>
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#include <osgUtil/LineSegmentIntersector>
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#include <osgUtil/SceneView>
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#include <osgViewer/Scene>
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#include <osgViewer/View>
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// Must undefine IN and OUT macros defined in Windows headers
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@@ -103,12 +104,12 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::View)
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__C5_osg_FrameStamp_P1__getFrameStamp,
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"",
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"");
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I_Method0(Scene *, getScene,
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I_Method0(osgViewer::Scene *, getScene,
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Properties::NON_VIRTUAL,
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__Scene_P1__getScene,
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"",
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"");
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I_Method0(const Scene *, getScene,
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I_Method0(const osgViewer::Scene *, getScene,
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Properties::NON_VIRTUAL,
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__C5_Scene_P1__getScene,
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"",
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@@ -341,7 +342,7 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::View)
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I_SimpleProperty(float, FusionDistanceValue,
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__float__getFusionDistanceValue,
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0);
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I_SimpleProperty(Scene *, Scene,
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I_SimpleProperty(osgViewer::Scene *, Scene,
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__Scene_P1__getScene,
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0);
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I_SimpleProperty(osg::Node *, SceneData,
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