From Romano Magacho. add osg:: to Referenced() calls for IRIX build.
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@@ -192,7 +192,7 @@ ProgramObject::PerContextProgObj* ProgramObject::getPCPO(unsigned int contextID)
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// PCPO : OSG abstraction of the per-context Program Object
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ProgramObject::PerContextProgObj::PerContextProgObj(const ProgramObject* parent, Extensions* extensions) :
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Referenced()
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osg::Referenced()
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{
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_parent = parent;
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_extensions = extensions;
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@@ -202,7 +202,7 @@ ProgramObject::PerContextProgObj::PerContextProgObj(const ProgramObject* parent,
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}
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ProgramObject::PerContextProgObj::PerContextProgObj(const PerContextProgObj& rhs) :
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Referenced()
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osg::Referenced()
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{
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_parent = rhs._parent;
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_extensions = rhs._extensions;
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@@ -334,7 +334,7 @@ void ShaderObject::attach(unsigned int contextID, GLhandleARB progObj) const
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// PCSO : OSG abstraction of the per-context Shader Object
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ShaderObject::PerContextShaderObj::PerContextShaderObj(const ShaderObject* parent, Extensions* extensions) :
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Referenced()
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osg::Referenced()
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{
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_parent = parent;
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_extensions = extensions;
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@@ -343,7 +343,7 @@ ShaderObject::PerContextShaderObj::PerContextShaderObj(const ShaderObject* paren
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}
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ShaderObject::PerContextShaderObj::PerContextShaderObj(const PerContextShaderObj& rhs) :
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Referenced()
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osg::Referenced()
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{
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_parent = rhs._parent;
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_extensions = rhs._extensions;
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