Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.
To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:
bool addChild(Node* child); // old method which can only be used with a Node*
tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method
These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
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@@ -47,12 +47,12 @@ void addToLightPointNode(osgSim::LightPointNode& lpn,osgSim::LightPoint& start,o
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lpn.addLightPoint(start);
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return;
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}
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float rend = 0.0f;
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float rdelta = 1.0f/((float)noSteps-1.0f);
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lpn.getLightPointList().reserve(noSteps);
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for(unsigned int i=0;i<noSteps;++i,rend+=rdelta)
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{
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float rstart = 1.0f-rend;
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@@ -63,7 +63,7 @@ void addToLightPointNode(osgSim::LightPointNode& lpn,osgSim::LightPoint& start,o
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INTERPOLATE(_radius);
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lpn.addLightPoint(lp);
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}
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}
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@@ -78,12 +78,12 @@ osg::Node* createLightPointsDatabase()
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start._position.set(-500.0f,-500.0f,0.0f);
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start._color.set(1.0f,0.0f,0.0f,1.0f);
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end._position.set(500.0f,-500.0f,0.0f);
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end._color.set(1.0f,1.0f,1.0f,1.0f);
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osg::MatrixTransform* transform = new osg::MatrixTransform;
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transform->setDataVariance(osg::Object::STATIC);
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transform->setMatrix(osg::Matrix::scale(0.1,0.1,0.1));
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@@ -100,7 +100,7 @@ osg::Node* createLightPointsDatabase()
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// bs->addPulse(0.5,osg::Vec4(0.0f,0.0f,0.0f,0.0f)); // off
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// bs->addPulse(1.0,osg::Vec4(1.0f,1.0f,1.0f,1.0f));
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// bs->addPulse(0.5,osg::Vec4(0.0f,0.0f,0.0f,0.0f)); // off
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// osgSim::Sector* sector = new osgSim::ConeSector(osg::Vec3(0.0f,0.0f,1.0f),osg::inDegrees(45.0),osg::inDegrees(45.0));
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// osgSim::Sector* sector = new osgSim::ElevationSector(-osg::inDegrees(45.0),osg::inDegrees(45.0),osg::inDegrees(45.0));
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@@ -113,7 +113,7 @@ osg::Node* createLightPointsDatabase()
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{
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// osgSim::BlinkSequence* local_bs = new osgSim::BlinkSequence(*bs);
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// local_bs->setSequenceGroup(new osgSim::BlinkSequence::SequenceGroup((double)i*0.1));
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// local_bs->setSequenceGroup(new osgSim::BlinkSequence::SequenceGroup((double)i*0.1));
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// start._blinkSequence = local_bs;
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// start._sector = sector;
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@@ -129,7 +129,7 @@ osg::Node* createLightPointsDatabase()
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// Set point sprite texture in LightPointNode StateSet.
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osg::Texture2D *tex = new osg::Texture2D();
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tex->setImage(osgDB::readImageFile("Images/particle.rgb"));
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tex->setImage(osgDB::readRefImageFile("Images/particle.rgb"));
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set->setTextureAttributeAndModes(0, tex, osg::StateAttribute::ON);
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}
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@@ -140,17 +140,17 @@ osg::Node* createLightPointsDatabase()
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//
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addToLightPointNode(*lpn,start,end,noStepsX);
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start._position += start_delta;
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end._position += end_delta;
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transform->addChild(lpn);
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transform->addChild(lpn);
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}
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osg::Group* group = new osg::Group;
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group->addChild(transform);
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return group;
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}
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@@ -232,16 +232,16 @@ int main( int argc, char **argv )
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osg::Group* rootnode = new osg::Group;
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// load the nodes from the commandline arguments.
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rootnode->addChild(osgDB::readNodeFiles(arguments));
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rootnode->addChild(osgDB::readRefNodeFiles(arguments));
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rootnode->addChild(createLightPointsDatabase());
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rootnode->addChild(CreateBlinkSequenceLightNode());
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// run optimization over the scene graph
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osgUtil::Optimizer optimzer;
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optimzer.optimize(rootnode);
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// add a viewport to the viewer and attach the scene graph.
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viewer.setSceneData( rootnode );
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return viewer.run();
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}
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