Changed the SceneView::setModelViewMatrix() methods across to being setViewMatrix().
The old RefMatrix methods for setModelViewMatrix() and setProjectMatrix() have been removed to keep the API as minimal as possible.
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@@ -5,10 +5,7 @@
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void osgGA::SetSceneViewVisitor::visit(osgGA::MatrixManipulator& cm)
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{
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cm.setNode(_sceneView->getSceneData());
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if (_sceneView->getModelViewMatrix())
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{
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cm.setByInverseMatrix(*(_sceneView->getModelViewMatrix()));
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}
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cm.setByInverseMatrix(_sceneView->getViewMatrix());
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cm.init(*getGUIEventAdapter(),*getGUIActionAdapter());
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cm.home(*getGUIEventAdapter(),*getGUIActionAdapter());
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}
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