Updated wrappers.
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@@ -12,6 +12,8 @@
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#include <osg/BoundingSphere>
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#include <osg/CopyOp>
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#include <osg/GraphicsContext>
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#include <osg/GraphicsThread>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osg/TransferFunction>
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@@ -194,6 +196,31 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainNode)
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__bool__getTreatBoundariesToValidDataAsDefaultValue,
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"Get whether the TeatBoundariesToValidDataAsDefaultValue hint. ",
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"");
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I_Method1(void, setOperationsThread, IN, osg::OperationsThread *, operationsThread,
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Properties::NON_VIRTUAL,
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__void__setOperationsThread__osg_OperationsThread_P1,
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"Set an OperationsThread to do an data initialization and update work. ",
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"");
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I_Method0(osg::OperationsThread *, getOperationsThread,
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Properties::NON_VIRTUAL,
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__osg_OperationsThread_P1__getOperationsThread,
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"Get the OperationsThread if one is attached, return NULL otherwise. ",
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"");
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I_Method0(const osg::OperationsThread *, getOperationsThread,
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Properties::NON_VIRTUAL,
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__C5_osg_OperationsThread_P1__getOperationsThread,
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"Get the const OperationsThread if one is attached, return NULL otherwise. ",
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"");
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I_Method1(void, addCompileGraphicsContext, IN, osg::GraphicsContext *, gc,
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Properties::NON_VIRTUAL,
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__void__addCompileGraphicsContext__osg_GraphicsContext_P1,
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"Add a graphics context that should be used to compile/delete OpenGL objects. ",
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"");
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I_Method1(void, removeCompileGraphicsContext, IN, osg::GraphicsContext *, gc,
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Properties::NON_VIRTUAL,
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__void__removeCompileGraphicsContext__osg_GraphicsContext_P1,
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"Removed a graphics context that should be used to compile/delete OpenGL objects. ",
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"");
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I_Method0(osg::BoundingSphere, computeBound,
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Properties::VIRTUAL,
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__osg_BoundingSphere__computeBound,
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@@ -220,6 +247,9 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainNode)
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I_SimpleProperty(osgTerrain::Locator *, Locator,
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__Locator_P1__getLocator,
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__void__setLocator__Locator_P1);
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I_SimpleProperty(osg::OperationsThread *, OperationsThread,
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__osg_OperationsThread_P1__getOperationsThread,
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__void__setOperationsThread__osg_OperationsThread_P1);
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I_SimpleProperty(bool, RequiresNormals,
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__bool__getRequiresNormals,
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__void__setRequiresNormals__bool);
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