updates for windows build.
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@@ -71,7 +71,7 @@ void DriveManipulator::home(const GUIEventAdapter& ea,GUIActionAdapter& us)
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osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segDown.get());
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if (!hitList.empty())
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{
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// notify(INFO) << "Hit terrain ok"<<endl;
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// notify(INFO) << "Hit terrain ok"<< std::endl;
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osg::Vec3 ip = hitList.front()._intersectPoint;
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osg::Vec3 np = hitList.front()._intersectNormal;
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@@ -110,7 +110,7 @@ void DriveManipulator::home(const GUIEventAdapter& ea,GUIActionAdapter& us)
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osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segUp.get());
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if (!hitList.empty())
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{
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// notify(INFO) << "Hit terrain ok"<<endl;
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// notify(INFO) << "Hit terrain ok"<< std::endl;
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osg::Vec3 ip = hitList.front()._intersectPoint;
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osg::Vec3 np = hitList.front()._intersectNormal;
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@@ -186,7 +186,7 @@ void DriveManipulator::init(const GUIEventAdapter& ea,GUIActionAdapter& us)
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osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segDown.get());
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if (!hitList.empty())
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{
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// notify(INFO) << "Hit terrain ok"<<endl;
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// notify(INFO) << "Hit terrain ok"<< std::endl;
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osg::Vec3 ip = hitList.front()._intersectPoint;
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osg::Vec3 np = hitList.front()._intersectNormal;
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@@ -225,7 +225,7 @@ void DriveManipulator::init(const GUIEventAdapter& ea,GUIActionAdapter& us)
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osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segUp.get());
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if (!hitList.empty())
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{
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// notify(INFO) << "Hit terrain ok"<<endl;
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// notify(INFO) << "Hit terrain ok"<< std::endl;
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osg::Vec3 ip = hitList.front()._intersectPoint;
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osg::Vec3 np = hitList.front()._intersectNormal;
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@@ -357,7 +357,7 @@ bool DriveManipulator::calcMovement()
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if (dt<0.0f)
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{
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notify(WARN) << "warning dt = "<<dt<<endl;
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notify(WARN) << "warning dt = "<<dt<< std::endl;
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dt = 0.0f;
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}
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@@ -446,7 +446,7 @@ bool DriveManipulator::calcMovement()
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osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segForward.get());
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if (!hitList.empty())
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{
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// notify(INFO) << "Hit obstruction"<<endl;
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// notify(INFO) << "Hit obstruction"<< std::endl;
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osg::Vec3 ip = hitList.front()._intersectPoint;
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distanceToMove = (ip-ep).length()-_buffer;
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_velocity = 0.0f;
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@@ -471,7 +471,7 @@ bool DriveManipulator::calcMovement()
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osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segNormal.get());
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if (!hitList.empty())
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{
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// notify(INFO) << "Hit terrain ok"<<endl;
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// notify(INFO) << "Hit terrain ok"<< std::endl;
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osg::Vec3 ip = hitList.front()._intersectPoint;
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osg::Vec3 np = hitList.front()._intersectNormal;
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@@ -510,7 +510,7 @@ bool DriveManipulator::calcMovement()
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if (!hitList.empty())
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{
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notify(INFO) << "Hit terrain on decent ok"<<endl;
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notify(INFO) << "Hit terrain on decent ok"<< std::endl;
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osg::Vec3 ip = hitList.front()._intersectPoint;
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osg::Vec3 np = hitList.front()._intersectNormal;
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