Introduced new osg::View, and osg::RenderInfo classes into the core OSG to help

handle scenes with multiple views with elements that need coordinating on a per view basis.

Added beginings of new osgText::FadeText class (not functionality yet).
This commit is contained in:
Robert Osfield
2006-09-18 20:54:48 +00:00
parent fa791e99b8
commit def74d3471
41 changed files with 1303 additions and 194 deletions

View File

@@ -59,7 +59,10 @@ class OSG_EXPORT BlendColor : public StateAttribute
}
void setConstantColor(const osg::Vec4& color) { _constantColor = color; }
inline osg::Vec4 getConstantColor() const { return _constantColor; }
inline osg::Vec4& getConstantColor() { return _constantColor; }
inline const osg::Vec4& getConstantColor() const { return _constantColor; }
virtual void apply(State& state) const;

View File

@@ -26,6 +26,9 @@
namespace osg {
// forward declare View to allow CameraNode to point back to the View that its within
class View;
/** CameraNode - is a subclass of Transform which represents encapsulates the settings of a Camera.
*/
class OSG_EXPORT CameraNode : public Transform, public CullSettings
@@ -40,6 +43,15 @@ class OSG_EXPORT CameraNode : public Transform, public CullSettings
META_Node(osg, CameraNode);
/** Set the View that this Camera is part of. */
void setView(View* view) { _view = view; }
/** Get the View that this Camera is part of. */
View* getView() { return _view; }
/** Get the const View that this Camera is part of. */
const View* getView() const { return _view; }
/** Sets the clear color. */
inline void setClearColor(const Vec4& color) { _clearColor = color; }
@@ -359,6 +371,9 @@ class OSG_EXPORT CameraNode : public Transform, public CullSettings
mutable OpenThreads::Mutex _dataChangeMutex;
View* _view;
Vec4 _clearColor;
GLbitfield _clearMask;
ref_ptr<ColorMask> _colorMask;

View File

@@ -18,7 +18,7 @@
#include <osg/Shape>
#include <osg/BufferObject>
#include <osg/PrimitiveSet>
#include <osg/State>
#include <osg/RenderInfo>
#ifndef GL_NV_occlusion_query
@@ -271,7 +271,7 @@ class OSG_EXPORT Drawable : public Object
* \c virtual). Subclasses should override
* \c drawImplementation() instead.
*/
inline void draw(State& state) const;
inline void draw(RenderInfo& renderInfo) const;
/** Immediately compile this \c Drawable into an OpenGL Display List.
* @note Operation is ignored if \c _useDisplayList is \c false.
@@ -341,8 +341,11 @@ class OSG_EXPORT Drawable : public Object
META_Object(osg,CullCallback);
/** do customized cull code, return true if drawable should be culled.*/
/** deprecated.*/
virtual bool cull(osg::NodeVisitor*, osg::Drawable*, osg::State*) const { return false; }
/** do customized cull code, return true if drawable should be culled.*/
virtual bool cull(osg::NodeVisitor* nv, osg::Drawable* drawable, osg::RenderInfo* renderInfo) const { return cull(nv, drawable, renderInfo? renderInfo->getState():0); }
};
/** Set the CullCallback which allows users to customize the culling of Drawable during the cull traversal.*/
@@ -370,8 +373,11 @@ class OSG_EXPORT Drawable : public Object
META_Object(osg,DrawCallback);
/** do customized draw code.*/
/** Deprecated.*/
virtual void drawImplementation(osg::State&,const osg::Drawable*) const {}
/** do customized draw code.*/
virtual void drawImplementation(osg::RenderInfo& renderInfo,const osg::Drawable* drawable) const { drawImplementation(*renderInfo.getState(), drawable); }
};
/** Set the DrawCallback which allows users to attach customize the drawing of existing Drawable object.*/
@@ -383,14 +389,15 @@ class OSG_EXPORT Drawable : public Object
/** Get the const DrawCallback.*/
const DrawCallback* getDrawCallback() const { return _drawCallback.get(); }
/** Deprecated. */
virtual void drawImplementation(State&) const {}
/** drawImplementation(State&) is a pure virtual method for the actual implementation of OpenGL drawing calls, such as vertex arrays and primitives, that
* must be implemented in concrete subclasses of the Drawable base class, examples include osg::Geometry and osg::ShapeDrawable.
* drawImplementation(State&) is called from the draw(State&) method, with the draw method handling management of OpenGL display lists,
* and drawImplementation(State&) handling the actuall drawing itself.
* @param state The osg::State object that encapulates the current OpenGL state for the current graphics context. */
virtual void drawImplementation(State& state) const = 0;
virtual void drawImplementation(RenderInfo& renderInfo) const { drawImplementation(*renderInfo.getState()); }
/** Return a OpenGL display list handle a newly generated or reused from display list cache. */
@@ -779,13 +786,13 @@ class OSG_EXPORT Drawable : public Object
ref_ptr<DrawCallback> _drawCallback;
};
inline void Drawable::draw(State& state) const
inline void Drawable::draw(RenderInfo& renderInfo) const
{
if (_useDisplayList && !(_supportsVertexBufferObjects && _useVertexBufferObjects && state.isVertexBufferObjectSupported()))
if (_useDisplayList && !(_supportsVertexBufferObjects && _useVertexBufferObjects && renderInfo.getState()->isVertexBufferObjectSupported()))
{
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
unsigned int contextID = state.getContextID();
unsigned int contextID = renderInfo.getContextID();
// get the globj for the current contextID.
GLuint& globj = _globjList[contextID];
@@ -801,9 +808,9 @@ inline void Drawable::draw(State& state) const
globj = generateDisplayList(contextID, getGLObjectSizeHint());
glNewList( globj, GL_COMPILE );
if (_drawCallback.valid())
_drawCallback->drawImplementation(state,this);
_drawCallback->drawImplementation(renderInfo,this);
else
drawImplementation(state);
drawImplementation(renderInfo);
glEndList();
glCallList( globj);
@@ -811,9 +818,9 @@ inline void Drawable::draw(State& state) const
globj = generateDisplayList(contextID, getGLObjectSizeHint());
glNewList( globj, GL_COMPILE_AND_EXECUTE );
if (_drawCallback.valid())
_drawCallback->drawImplementation(state,this);
_drawCallback->drawImplementation(renderInfo,this);
else
drawImplementation(state);
drawImplementation(renderInfo);
glEndList();
#endif
}
@@ -824,9 +831,9 @@ inline void Drawable::draw(State& state) const
// draw object as nature intended..
if (_drawCallback.valid())
_drawCallback->drawImplementation(state,this);
_drawCallback->drawImplementation(renderInfo,this);
else
drawImplementation(state);
drawImplementation(renderInfo);
}

View File

@@ -40,6 +40,7 @@ class TexGenNode;
class Transform;
class CameraNode;
class CameraView;
class View;
/** Visitor for type safe operations on osg::Nodes.
Based on GOF's Visitor pattern. The NodeVisitor
@@ -235,6 +236,7 @@ class OSG_EXPORT NodeVisitor : public virtual Referenced
virtual void apply(LightSource& node) { apply((Group&)node); }
virtual void apply(Transform& node) { apply((Group&)node); }
virtual void apply(View& node) { apply((Transform&)node); }
virtual void apply(CameraNode& node) { apply((Transform&)node); }
virtual void apply(CameraView& node) { apply((Transform&)node); }
virtual void apply(MatrixTransform& node) { apply((Transform&)node); }

70
include/osg/RenderInfo Normal file
View File

@@ -0,0 +1,70 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_RENDERINFO
#define OSG_RENDERINFO 1
#include <osg/State>
#include <osg/View>
#include <osg/observer_ptr>
namespace osg {
class RenderInfo
{
public:
RenderInfo():
_view(0) {}
RenderInfo(const RenderInfo& rhs):
_state(rhs._state),
_view(rhs._view),
_userData(rhs._userData) {}
RenderInfo(State* state, View* view):
_state(state),
_view(view) {}
RenderInfo& operator = (const RenderInfo& rhs)
{
_state = rhs._state;
_view = rhs._view;
_userData = rhs._userData;
return *this;
}
unsigned int getContextID() const { return _state.valid() ? _state->getContextID() : 0; }
void setState(State* state) { _state = state; }
State* getState() { return _state.get(); }
const State* getState() const { return _state.get(); }
void setView(View* view) { _view = view; }
View* getView() { return _view.get(); }
const View* getView() const { return _view.get(); }
void setUserData(Referenced* userData) { _userData = userData; }
Referenced* getUserData() { return _userData.get(); }
const Referenced* getUserData() const { return _userData.get(); }
protected:
ref_ptr<State> _state;
observer_ptr<View> _view;
ref_ptr<Referenced> _userData;
};
}
#endif

View File

@@ -64,7 +64,7 @@ namespace osg {
}
// forward decalr GraphicsContext
// forward declare GraphicsContext, View and State
class GraphicsContext;
/** Encapsulates the current applied OpenGL modes, attributes and vertex arrays settings,
@@ -1531,6 +1531,7 @@ inline void State::applyUniformMap(UniformMap& uniformMap)
}
}
}
#endif

View File

@@ -306,12 +306,12 @@ class OSG_EXPORT StateAttribute : public Object
/** apply the OpenGL state attributes.
* The global state for the current OpenGL context is passed
* The render info for the current OpenGL context is passed
* in to allow the StateAttribute to obtain details on the
* the current context and state.
*/
virtual void apply(State&) const = 0;
virtual void apply(State&) const {}
/** default to nothing to compile - all state is applied immediately. */
virtual void compileGLObjects(State&) const {}

174
include/osg/View Normal file
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@@ -0,0 +1,174 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_VIEW
#define OSG_VIEW 1
#include <osg/CameraNode>
#include <OpenThreads/Mutex>
namespace osg {
/** View - is a subclass of Transform which encompasses all the cameras that combine to make up a single view of the scene.
*/
class OSG_EXPORT View : public osg::Transform, public CullSettings
{
public :
View();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
View(const View&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Node(osg, View);
/** Set the projection matrix. Can be thought of as setting the lens of a camera. */
inline void setProjectionMatrix(const osg::Matrixf& matrix) { _projectionMatrix.set(matrix); updateCameras(); }
/** Set the projection matrix. Can be thought of as setting the lens of a camera. */
inline void setProjectionMatrix(const osg::Matrixd& matrix) { _projectionMatrix.set(matrix); updateCameras(); }
/** Set to an orthographic projection. See OpenGL glOrtho for documentation further details.*/
void setProjectionMatrixAsOrtho(double left, double right,
double bottom, double top,
double zNear, double zFar);
/** Set to a 2D orthographic projection. See OpenGL glOrtho2D documentation for further details.*/
void setProjectionMatrixAsOrtho2D(double left, double right,
double bottom, double top);
/** Set to a perspective projection. See OpenGL glFrustum documentation for further details.*/
void setProjectionMatrixAsFrustum(double left, double right,
double bottom, double top,
double zNear, double zFar);
/** Create a symmetrical perspective projection, See OpenGL gluPerspective documentation for further details.
* Aspect ratio is defined as width/height.*/
void setProjectionMatrixAsPerspective(double fovy,double aspectRatio,
double zNear, double zFar);
/** Get the projection matrix.*/
osg::Matrixd& getProjectionMatrix() { return _projectionMatrix; }
/** Get the const projection matrix.*/
const osg::Matrixd& getProjectionMatrix() const { return _projectionMatrix; }
/** Get the othographic settings of the orthographic projection matrix.
* Returns false if matrix is not an orthographic matrix, where parameter values are undefined.*/
bool getProjectionMatrixAsOrtho(double& left, double& right,
double& bottom, double& top,
double& zNear, double& zFar);
/** Get the frustum setting of a perspective projection matrix.
* Returns false if matrix is not a perspective matrix, where parameter values are undefined.*/
bool getProjectionMatrixAsFrustum(double& left, double& right,
double& bottom, double& top,
double& zNear, double& zFar);
/** Get the frustum setting of a symmetric perspective projection matrix.
* Returns false if matrix is not a perspective matrix, where parameter values are undefined.
* Note, if matrix is not a symmetric perspective matrix then the shear will be lost.
* Asymmetric matrices occur when stereo, power walls, caves and reality center display are used.
* In these configurations one should use the 'getProjectionMatrixAsFrustum' method instead.*/
bool getProjectionMatrixAsPerspective(double& fovy,double& aspectRatio,
double& zNear, double& zFar);
/** Set the view matrix. Can be thought of as setting the position of the world relative to the camera in camera coordinates. */
inline void setViewMatrix(const osg::Matrixf& matrix) { _viewMatrix.set(matrix); dirtyBound(); updateCameras(); }
/** Set the view matrix. Can be thought of as setting the position of the world relative to the camera in camera coordinates. */
inline void setViewMatrix(const osg::Matrixd& matrix) { _viewMatrix.set(matrix); dirtyBound(); updateCameras(); }
/** Set to the position and orientation of view matrix, using the same convention as gluLookAt. */
void setViewMatrixAsLookAt(const osg::Vec3& eye,const osg::Vec3& center,const osg::Vec3& up);
/** Get the view matrix. */
osg::Matrixd& getViewMatrix() { return _viewMatrix; }
/** Get the const view matrix. */
const osg::Matrixd& getViewMatrix() const { return _viewMatrix; }
/** Get to the position and orientation of a modelview matrix, using the same convention as gluLookAt. */
void getViewMatrixAsLookAt(osg::Vec3& eye,osg::Vec3& center,osg::Vec3& up,float lookDistance=1.0f);
/** Get the inverse view matrix.*/
Matrixd getInverseViewMatrix() const;
struct CameraData
{
CameraData() {}
CameraData(osg::CameraNode* camera, const osg::Matrixd& projectionOffset, const osg::Matrixd& viewOffset):
_camera(camera), _projectionOffset(projectionOffset), _viewOffset(viewOffset) {}
CameraData(const CameraData& rhs) :
_camera(rhs._camera), _projectionOffset(rhs._projectionOffset), _viewOffset(rhs._viewOffset) {}
CameraData& operator = (const CameraData& rhs)
{
_camera = rhs._camera;
_projectionOffset = rhs._projectionOffset;
_viewOffset = rhs._viewOffset;
return *this;
}
osg::ref_ptr<osg::CameraNode> _camera;
osg::Matrixd _projectionOffset;
osg::Matrixd _viewOffset;
};
bool addCamera(osg::CameraNode* camera) { return addCamera(camera, osg::Matrix::identity(), osg::Matrix::identity()); }
bool addCamera(osg::CameraNode* camera, const osg::Matrix& projectionOffset, const osg::Matrix& viewOffse);
bool removeCamera(unsigned int pos);
unsigned int getNumCameras() const { return _cameras.size(); }
CameraNode* getCamera(unsigned int pos) { return _cameras[pos]._camera.get(); }
const CameraNode* getCamera(unsigned int pos) const { return _cameras[pos]._camera.get(); }
CameraData& getCameraData(unsigned int pos) { return _cameras[pos]; }
const CameraData& getCameraData(unsigned int pos) const { return _cameras[pos]; }
public:
/** Transform method that must be defined to provide generic interface for scene graph traversals.*/
virtual bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const;
/** Transform method that must be defined to provide generic interface for scene graph traversals.*/
virtual bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const;
protected :
virtual ~View();
void updateCameras();
Matrixd _projectionMatrix;
Matrixd _viewMatrix;
typedef std::vector<CameraData> CameraList;
CameraList _cameras;
};
}
#endif

View File

@@ -117,7 +117,7 @@ namespace osgParticle
void setNumberOfVertices(unsigned int numVertices) { _numberOfVertices = numVertices; }
unsigned int getNumberOfVertices() const { return _numberOfVertices; }
virtual void drawImplementation(osg::State& state) const;
virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
struct Cell
{

View File

@@ -26,6 +26,7 @@
#include <osg/FrameStamp>
#include <osg/DisplaySettings>
#include <osg/CullSettings>
#include <osg/View>
#include <osg/Matrixd>
#include <osgProducer/OsgSceneHandler>
@@ -233,6 +234,8 @@ class OSGPRODUCER_EXPORT OsgCameraGroup : public Producer::CameraGroup
GraphicsContextList _gcList;
SceneHandlerList _shvec;
osg::ref_ptr<osg::View> _view;
osg::ref_ptr<RealizeCallback> _realizeCallback;
osg::ref_ptr<osg::DisplaySettings> _ds;

51
include/osgText/FadeText Normal file
View File

@@ -0,0 +1,51 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTEXT_FADETEXT
#define OSGTEXT_FADETEXT 1
#include <osgText/Text>
namespace osgText {
class OSGTEXT_EXPORT FadeText : public osgText::Text
{
public:
FadeText();
FadeText(const Text& text,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgText,FadeText)
typedef std::map<osg::View*, osg::Vec4 > ViewBlendColourMap;
ViewBlendColourMap& getViewBlendColourMap() { return _viewBlendColourMap; }
const ViewBlendColourMap& getViewBlendColourMap() const { return _viewBlendColourMap; }
/** Draw the text.*/
virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
protected:
virtual ~FadeText() {}
void init();
mutable ViewBlendColourMap _viewBlendColourMap;
};
}
#endif

View File

@@ -417,7 +417,7 @@ public:
unsigned int getLineCount() const { return _lineCount; }
/** Draw the text.*/
virtual void drawImplementation(osg::State& state) const;
virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
/** return false, osgText::Text does not support accept(AttributeFunctor&).*/
virtual bool supports(const osg::Drawable::AttributeFunctor&) const { return false; }
@@ -567,12 +567,13 @@ protected:
void computeColorGradientsOverall() const;
void computeColorGradientsPerCharacter() const;
void drawForegroundText(osg::State& state, const GlyphQuads& glyphquad) const;
void renderOnlyForegroundText(osg::State& state) const;
void renderWithPolygonOffset(osg::State& state) const;
void renderWithNoDepthBuffer(osg::State& state) const;
void renderWithDepthRange(osg::State& state) const;
void renderWithStencilBuffer(osg::State& state) const;
void drawImplementation(osg::State& state, const osg::Vec4& colorMultiplier) const;
void drawForegroundText(osg::State& state, const GlyphQuads& glyphquad, const osg::Vec4& colorMultiplier) const;
void renderOnlyForegroundText(osg::State& state, const osg::Vec4& colorMultiplier) const;
void renderWithPolygonOffset(osg::State& state, const osg::Vec4& colorMultiplier) const;
void renderWithNoDepthBuffer(osg::State& state, const osg::Vec4& colorMultiplier) const;
void renderWithDepthRange(osg::State& state, const osg::Vec4& colorMultiplier) const;
void renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMultiplier) const;
BackdropType _backdropType;
BackdropImplementation _backdropImplementation;

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@@ -239,9 +239,13 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor, public osg::CullStac
}
void setState(osg::State* state) { _state = state; }
osg::State* getState() { return _state.get(); }
const osg::State* getState() const { return _state.get(); }
void setState(osg::State* state) { _renderInfo.setState(state); }
osg::State* getState() { return _renderInfo.getState(); }
const osg::State* getState() const { return _renderInfo.getState(); }
void setRenderInfo(osg::RenderInfo& renderInfo) { _renderInfo = renderInfo; }
osg::RenderInfo& getRenderInfo() { return _renderInfo; }
const osg::RenderInfo& getRenderInfo() const { return _renderInfo; }
protected:
@@ -283,7 +287,7 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor, public osg::CullStac
unsigned int _numberOfEncloseOverrideRenderBinDetails;
osg::ref_ptr<osg::State> _state;
osg::RenderInfo _renderInfo;
struct MatrixPlanesDrawables

View File

@@ -125,13 +125,13 @@ class OSGUTIL_EXPORT RenderBin : public osg::Object
virtual void draw(osg::State& state,RenderLeaf*& previous);
virtual void draw(osg::RenderInfo& renderInfo,RenderLeaf*& previous);
virtual void drawImplementation(osg::State& state,RenderLeaf*& previous);
virtual void drawImplementation(osg::RenderInfo& renderInfo,RenderLeaf*& previous);
struct DrawCallback : public osg::Referenced
{
virtual void drawImplementation(RenderBin* bin,osg::State& state,RenderLeaf*& previous) = 0;
virtual void drawImplementation(RenderBin* bin,osg::RenderInfo& renderInfo,RenderLeaf*& previous) = 0;
};
void setDrawCallback(DrawCallback* drawCallback) { _drawCallback = drawCallback; }

View File

@@ -60,7 +60,7 @@ class OSGUTIL_EXPORT RenderLeaf : public osg::Referenced
_depth = 0.0f;
}
virtual void render(osg::State& state,RenderLeaf* previous);
virtual void render(osg::RenderInfo& renderInfo,RenderLeaf* previous);
/// Allow StateGraph to change the RenderLeaf's _parent.
friend class osgUtil::StateGraph;

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@@ -127,7 +127,7 @@ class OSGUTIL_EXPORT RenderStage : public RenderBin
bool getCameraRequiresSetUp() const { return _cameraRequiresSetUp; }
/** Attempt the set the RenderStage from the Camera settings.*/
void runCameraSetUp(osg::State& state);
void runCameraSetUp(osg::RenderInfo& renderInfo);
void setTexture(osg::Texture* texture, unsigned int level = 0, unsigned int face=0) { _texture = texture; _level = level; _face = face; }
osg::Texture* getTexture() { return _texture.get(); }
@@ -177,19 +177,19 @@ class OSGUTIL_EXPORT RenderStage : public RenderBin
getPositionalStateContainer()->addPositionedTextureAttribute(textureUnit, matrix,attr);
}
void copyTexture(osg::State& state);
void copyTexture(osg::RenderInfo& renderInfo);
virtual void sort();
virtual void drawPreRenderStages(osg::State& state,RenderLeaf*& previous);
virtual void drawPreRenderStages(osg::RenderInfo& renderInfo,RenderLeaf*& previous);
virtual void draw(osg::State& state,RenderLeaf*& previous);
virtual void draw(osg::RenderInfo& renderInfo,RenderLeaf*& previous);
virtual void drawInner(osg::State& state,RenderLeaf*& previous, bool& doCopyTexture);
virtual void drawInner(osg::RenderInfo& renderInfo,RenderLeaf*& previous, bool& doCopyTexture);
virtual void drawPostRenderStages(osg::State& state,RenderLeaf*& previous);
virtual void drawPostRenderStages(osg::RenderInfo& renderInfo,RenderLeaf*& previous);
virtual void drawImplementation(osg::State& state,RenderLeaf*& previous);
virtual void drawImplementation(osg::RenderInfo& renderInfo,RenderLeaf*& previous);
void addToDependencyList(RenderStage* rs) { addPreRenderStage(rs); }

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@@ -155,7 +155,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSetting
/** Set the uniforms that SceneView should set set up on each frame.*/
void setActiveUniforms(int activeUniforms) { _activeUniforms = activeUniforms; }
/** Get the uniforms that SceneView should set set up on each frame.*/
/** Get the uniforms that SceneView should set set up on each frame.*/
int getActiveUniforms() const { return _activeUniforms; }
void updateUniforms();
@@ -170,10 +170,18 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSetting
osg::Light* getLight() { return _light.get(); }
const osg::Light* getLight() const { return _light.get(); }
void setState(osg::State* state) { _state = state; }
osg::State* getState() { return _state.get(); }
const osg::State* getState() const { return _state.get(); }
void setState(osg::State* state) { _renderInfo.setState(state); }
osg::State* getState() { return _renderInfo.getState(); }
const osg::State* getState() const { return _renderInfo.getState(); }
void setView(osg::View* view) { _renderInfo.setView(view); }
osg::View* getView() { return _renderInfo.getView(); }
const osg::View* getView() const { return _renderInfo.getView(); }
void setRenderInfo(osg::RenderInfo& renderInfo) { _renderInfo = renderInfo; }
osg::RenderInfo& getRenderInfo() { return _renderInfo; }
const osg::RenderInfo& getRenderInfo() const { return _renderInfo; }
/** Set the projection matrix. Can be thought of as setting the lens of a camera. */
@@ -470,7 +478,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSetting
void clearArea(int x,int y,int width,int height,const osg::Vec4& color);
osg::ref_ptr<osg::StateSet> _localStateSet;
osg::ref_ptr<osg::State> _state;
osg::RenderInfo _renderInfo;
bool _initCalled;
osg::ref_ptr<osg::NodeVisitor> _initVisitor;