Changed osgAnimation::StackedTransform::update(t). It can now be used for custom usage
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@@ -39,7 +39,7 @@ namespace osgAnimation
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const osg::Matrix& getMatrix() const { return _matrix;}
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void setMatrix(const osg::Matrix& matrix) { _matrix = matrix;}
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bool isIdentity() const { return _matrix.isIdentity(); }
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void update();
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void update(float t = 0.0);
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virtual Target* getOrCreateTarget();
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virtual Target* getTarget() {return _target.get();}
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virtual const Target* getTarget() const {return _target.get();}
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