Changed osgAnimation::StackedTransform::update(t). It can now be used for custom usage
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@@ -31,7 +31,7 @@ namespace osgAnimation
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virtual void applyToMatrix(osg::Matrix& matrix) const = 0;
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virtual osg::Matrix getAsMatrix() const = 0;
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virtual bool isIdentity() const = 0;
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virtual void update() = 0;
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virtual void update(float t) = 0;
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virtual Target* getOrCreateTarget() {return 0;}
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virtual Target* getTarget() {return 0;}
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virtual const Target* getTarget() const {return 0;}
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