Changed osgAnimation::StackedTransform::update(t). It can now be used for custom usage
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@@ -33,7 +33,7 @@ Target* StackedMatrixElement::getOrCreateTarget()
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return _target.get();
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}
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void StackedMatrixElement::update()
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void StackedMatrixElement::update(float t)
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{
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if (_target.valid())
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_matrix = _target->getValue();
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