Added use of ref_ptr<> to fix memory leak
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@@ -180,9 +180,9 @@ osg::Geode* Q3BSPReader::convertFromBSP(
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// Convertir los vertices
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unsigned int num_load_vertices=aLoadData.m_loadVertices.size();
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osg::Vec3Array* vertex_array = new osg::Vec3Array(num_load_vertices);
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osg::Vec2Array* text_decal_array = new osg::Vec2Array(num_load_vertices);
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osg::Vec2Array* text_lmap_array = new osg::Vec2Array(num_load_vertices);
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osg::ref_ptr<osg::Vec3Array> vertex_array = new osg::Vec3Array(num_load_vertices);
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osg::ref_ptr<osg::Vec2Array> text_decal_array = new osg::Vec2Array(num_load_vertices);
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osg::ref_ptr<osg::Vec2Array> text_lmap_array = new osg::Vec2Array(num_load_vertices);
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float scale = 0.0254;
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unsigned int i;
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