Renamed ShaderTerrain to DisplacementMappingTechnique and moved it from the osgterrain example testbed into the osgTerrain NodeKit

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14534 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2014-11-26 14:04:20 +00:00
parent d9f93f9d1a
commit dfb0b2ab8e
9 changed files with 183 additions and 204 deletions

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@@ -7,6 +7,7 @@ ENDIF()
SET(LIB_NAME osgTerrain)
SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME})
SET(TARGET_H
${HEADER_PATH}/DisplacementMappingTechnique
${HEADER_PATH}/Export
${HEADER_PATH}/Locator
${HEADER_PATH}/Layer
@@ -21,6 +22,7 @@ SET(TARGET_H
# FIXME: For OS X, need flag for Framework or dylib
SET(TARGET_SRC
DisplacementMappingTechnique.cpp
Layer.cpp
Locator.cpp
TerrainTile.cpp

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@@ -0,0 +1,114 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgTerrain/Layer>
#include <osgTerrain/TerrainTile>
#include <osgTerrain/DisplacementMappingTechnique>
using namespace osgTerrain;
/////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// DisplacementMappingTechnique
//
DisplacementMappingTechnique::DisplacementMappingTechnique()
{
// OSG_NOTICE<<"DisplacementMappingTechnique::DisplacementMappingTechnique()"<<std::endl;
_geometryPool = new GeometryPool;
}
DisplacementMappingTechnique::DisplacementMappingTechnique(const DisplacementMappingTechnique& st,const osg::CopyOp& copyop):
osgTerrain::TerrainTechnique(st, copyop),
_geometryPool(st._geometryPool)
{
// OSG_NOTICE<<"DisplacementMappingTechnique::DisplacementMappingTechnique(DisplacementMappingTechnique&, CopyOp&) "<<_geometryPool.get()<<std::endl;
}
DisplacementMappingTechnique::~DisplacementMappingTechnique()
{
}
void DisplacementMappingTechnique::init(int dirtyMask, bool assumeMultiThreaded)
{
if (!_terrainTile) return;
//OSG_NOTICE<<"DisplacementMappingTechnique::init("<<dirtyMask<<", "<<assumeMultiThreaded<<")"<<std::endl;
_transform = _geometryPool->getTileSubgraph(_terrainTile);
// set tile as no longer dirty.
_terrainTile->setDirtyMask(0);
}
void DisplacementMappingTechnique::update(osgUtil::UpdateVisitor* uv)
{
if (_terrainTile) _terrainTile->osg::Group::traverse(*uv);
if (_transform.valid()) _transform->accept(*uv);
}
void DisplacementMappingTechnique::cull(osgUtil::CullVisitor* cv)
{
if (_transform.valid()) _transform->accept(*cv);
}
void DisplacementMappingTechnique::traverse(osg::NodeVisitor& nv)
{
if (!_terrainTile) return;
// if app traversal update the frame count.
if (nv.getVisitorType()==osg::NodeVisitor::UPDATE_VISITOR)
{
// if (_terrainTile->getDirty()) _terrainTile->init(_terrainTile->getDirtyMask(), false);
osgUtil::UpdateVisitor* uv = dynamic_cast<osgUtil::UpdateVisitor*>(&nv);
if (uv)
{
update(uv);
return;
}
}
else if (nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR)
{
osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv);
if (cv)
{
cull(cv);
return;
}
}
{
if (_transform.valid())
{
_transform->accept(nv);
}
}
}
void DisplacementMappingTechnique::cleanSceneGraph()
{
}
void DisplacementMappingTechnique::releaseGLObjects(osg::State* state) const
{
if (_transform.valid())
{
// OSG_NOTICE<<"DisplacementMappingTechnique::releaseGLObjects()"<<std::endl;
_transform->releaseGLObjects(state);
}
}

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@@ -1,4 +1,4 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or