Ported following examples to osgViewer:

osggeodemo
    osggeometry
    osghud
    osgimpostor
    osgkeyboard
    osglauncher
    osglight
    osglightpoint
    osglogicop
    osglogo
    osgmovie
    osgmultiplecameras
    osgmultitexture
    osgoccluder
    osgparametric
    osgparticle
This commit is contained in:
Robert Osfield
2007-01-08 10:00:16 +00:00
parent e041f08b73
commit dfb21cb81a
79 changed files with 259 additions and 1191 deletions

View File

@@ -1,4 +1,4 @@
#include <osgProducer/Viewer>
#include <osgViewer/Viewer>
#include <osg/Group>
#include <osg/Node>
@@ -302,36 +302,8 @@ int main( int argc, char **argv )
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use of OpenGL vertex lighting.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// construct the viewer.
osgProducer::Viewer viewer(arguments);
// set up the value with sensible default event handlers.
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
// get details on keyboard and mouse bindings used by the viewer.
viewer.getUsage(*arguments.getApplicationUsage());
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
osgViewer::Viewer viewer;
// load the nodes from the commandline arguments.
osg::Node* loadedModel = osgDB::readNodeFiles(arguments);
@@ -350,38 +322,7 @@ int main( int argc, char **argv )
// create the windows and run the threads.
viewer.realize();
// set all the sceneview's up so that their left and right add cull masks are set up.
for(osgProducer::OsgCameraGroup::SceneHandlerList::iterator itr=viewer.getSceneHandlerList().begin();
itr!=viewer.getSceneHandlerList().end();
++itr)
{
// switch off small feature culling to prevent the light points from being culled.
osgUtil::SceneView* sceneview = (*itr)->getSceneView();
sceneview->setCullingMode( sceneview->getCullingMode() & ~osg::CullStack::SMALL_FEATURE_CULLING);
}
viewer.getCamera()->setCullingMode( viewer.getCamera()->getCullingMode() & ~osg::CullStack::SMALL_FEATURE_CULLING);
while( !viewer.done() )
{
// wait for all cull and draw threads to complete.
viewer.sync();
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer.update();
// fire off the cull and draw traversals of the scene.
viewer.frame();
}
// wait for all cull and draw threads to complete.
viewer.sync();
// run a clean up frame to delete all OpenGL objects.
viewer.cleanup_frame();
// wait for all the clean up frame to complete.
viewer.sync();
return 0;
return viewer.run();
}