Added releaseGLObjects to NodeCallbacks, Drawable::DrawCallbacks and wired up
osgProducer to use it when doing cleanup_frame.
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@@ -494,6 +494,9 @@ void Node::dirtyBound()
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void Node::releaseGLObjects(osg::State* state) const
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{
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if (_stateset.valid()) _stateset->releaseGLObjects(state);
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if (_updateCallback.valid()) _updateCallback->releaseGLObjects(state);
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if (_eventCallback.valid()) _eventCallback->releaseGLObjects(state);
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if (_cullCallback.valid()) _cullCallback->releaseGLObjects(state);
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}
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