Preliminary steps to support for compressed 3D textures.
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@@ -1355,7 +1355,7 @@ void Texture::Extensions::glCompressedTexImage2D(GLenum target, GLint level, GLe
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void Texture::Extensions::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) const
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{
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if (_glCompressedTexImage2D)
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if (_glCompressedTexSubImage2D)
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{
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typedef void (APIENTRY * CompressedTexSubImage2DArbProc) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
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((CompressedTexSubImage2DArbProc)_glCompressedTexSubImage2D)(target, level, xoffset, yoffset, width, height, format, imageSize, data);
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