Preliminary steps to support for compressed 3D textures.
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@@ -16,8 +16,6 @@
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#include <osg/State>
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#include <osg/GLU>
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typedef void (APIENTRY * MyCompressedTexImage2DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
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using namespace osg;
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Texture2D::Texture2D():
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