From Stephan Huber, * GUIEventAdapter: add support for getting normalized touch points
* MultiTouchTrackball: some code cleanup and support for normalized touch-points * oscdevice: receiving and sending multi-touch-events via the Cursor2D-profile from TUIO * added some documentation
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@@ -31,6 +31,7 @@
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#include <osg/Camera>
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#include <osg/ValueObject>
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#include <osg/FrontFace>
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#include <osg/ShapeDrawable>
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#include <osgDB/ReadFile>
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#include <osgText/Text>
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@@ -47,6 +48,8 @@
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#include <osg/io_utils>
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#include <osgViewer/api/Cocoa/GraphicsWindowCocoa>
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// class to handle events with a pick
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class PickHandler : public osgGA::GUIEventHandler {
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@@ -404,8 +407,11 @@ int main( int argc, char **argv )
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if (!scene)
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{
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std::cout << argv[0] << ": requires filename argument." << std::endl;
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return 1;
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osg::Geode* geode = new osg::Geode();
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osg::ShapeDrawable* drawable = new osg::ShapeDrawable(new osg::Box());
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geode->addDrawable(drawable);
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scene = geode;
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}
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bool use_zeroconf(false);
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@@ -490,6 +496,13 @@ int main( int argc, char **argv )
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traits->windowName = "Sender / view one";
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osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
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#ifdef __APPLE__
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// as multitouch is disabled by default, enable it now
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osgViewer::GraphicsWindowCocoa* win = dynamic_cast<osgViewer::GraphicsWindowCocoa*>(gc.get());
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if (win) win->setMultiTouchEnabled(true);
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#endif
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osgViewer::View* view = new osgViewer::View;
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