Updated wrappers.
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@@ -10,6 +10,7 @@
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#include <osgIntrospection/Attributes>
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#include <osg/GraphicsContext>
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#include <osg/GraphicsThread>
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#include <osg/State>
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// Must undefine IN and OUT macros defined in Windows headers
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@@ -26,17 +27,32 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext)
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I_Method1(void, setState, IN, osg::State *, state);
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I_Method0(osg::State *, getState);
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I_Method0(const osg::State *, getState);
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I_Method0(bool, isCurrent);
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I_Method0(void, release);
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I_Method0(bool, realize);
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I_MethodWithDefaults1(void, close, IN, bool, callCloseImplementation, true);
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I_Method0(void, swapBuffers);
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I_Method0(bool, isRealized);
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I_Method0(void, makeCurrent);
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I_Method1(void, makeContextCurrent, IN, osg::GraphicsContext *, readContext);
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I_Method0(void, releaseContext);
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I_Method0(bool, isCurrent);
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I_Method1(void, bindPBufferToTexture, IN, GLenum, buffer);
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I_Method0(void, swapBuffers);
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I_Method0(void, createGraphicsThread);
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I_Method1(void, setGraphicsThread, IN, osg::GraphicsThread *, gt);
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I_Method0(osg::GraphicsThread *, getGraphicsThread);
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I_Method0(const osg::GraphicsThread *, getGraphicsThread);
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I_Method0(bool, realizeImplementation);
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I_Method0(bool, isRealizedImplementation);
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I_Method0(void, closeImplementation);
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I_Method0(void, makeCurrentImplementation);
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I_Method1(void, makeContextCurrentImplementation, IN, osg::GraphicsContext *, readContext);
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I_Method1(void, bindPBufferToTextureImplementation, IN, GLenum, buffer);
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I_Method0(void, swapBuffersImplementation);
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I_Property(osg::GraphicsThread *, GraphicsThread);
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I_Property(osg::State *, State);
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I_ReadOnlyProperty(const osg::GraphicsContext::Traits *, Traits);
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END_REFLECTOR
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext::CreateGraphicContexCallback)
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext::CreateGraphicContextCallback)
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I_BaseType(osg::Referenced);
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I_Constructor0();
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I_Method1(osg::GraphicsContext *, createGraphicsContext, IN, osg::GraphicsContext::Traits *, traits);
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