Updated wrappers.
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63
src/osgWrappers/osgSim/OverlayNode.cpp
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63
src/osgWrappers/osgSim/OverlayNode.cpp
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CameraNode>
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#include <osg/CopyOp>
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#include <osg/Node>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osg/Vec4>
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#include <osgSim/OverlayNode>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgSim::OverlayNode)
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I_BaseType(osg::Group);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgSim::OverlayNode &, es, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, className);
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I_Method0(const char *, libraryName);
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
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I_Method1(void, traverse, IN, osg::NodeVisitor &, nv);
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I_Method1(void, setOverlaySubgraph, IN, osg::Node *, node);
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I_Method0(osg::Node *, getOverlaySubgraph);
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I_Method0(const osg::Node *, getOverlaySubgraph);
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I_Method0(void, dirtyOverlayTexture);
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I_Method1(void, setContinousUpdate, IN, bool, update);
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I_Method0(bool, getContinousUpdate);
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I_Method1(void, setOverlayClearColor, IN, const osg::Vec4 &, color);
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I_Method0(const osg::Vec4 &, getOverlayClearColor);
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I_Method1(void, setTexEnvMode, IN, GLenum, mode);
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I_Method0(GLenum, getTexEnvMode);
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I_Method1(void, setOverlayTextureUnit, IN, unsigned int, unit);
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I_Method0(unsigned int, getOverlayTextureUnit);
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I_Method1(void, setOverlayTextureSizeHint, IN, unsigned int, size);
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I_Method0(unsigned int, getOverlayTextureSizeHint);
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I_Method0(osg::CameraNode *, getCamera);
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I_Method0(const osg::CameraNode *, getCamera);
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I_ReadOnlyProperty(osg::CameraNode *, Camera);
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I_Property(bool, ContinousUpdate);
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I_Property(const osg::Vec4 &, OverlayClearColor);
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I_Property(osg::Node *, OverlaySubgraph);
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I_Property(unsigned int, OverlayTextureSizeHint);
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I_Property(unsigned int, OverlayTextureUnit);
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I_Property(GLenum, TexEnvMode);
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END_REFLECTOR
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