Refinements to SwitchLayer and WhiteListTileLoadedCallback
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@@ -429,9 +429,9 @@ class OSGTERRAIN_EXPORT CompositeLayer : public Layer
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std::string getCompoundName(unsigned int i) const;
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void setLayer(unsigned int i, Layer* layer) { _layers[i].layer = layer; }
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Layer* getLayer(unsigned int i) { return _layers[i].layer.get(); }
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const Layer* getLayer(unsigned int i) const { return _layers[i].layer.get(); }
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void setLayer(unsigned int i, Layer* layer) { if (i>=_layers.size()) _layers.resize(i+1); _layers[i].layer = layer; }
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Layer* getLayer(unsigned int i) { return i<_layers.size() ? _layers[i].layer.get() : 0; }
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const Layer* getLayer(unsigned int i) const { return i<_layers.size() ? _layers[i].layer.get() : 0; }
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void addLayer(const std::string& compoundname);
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void addLayer(const std::string& setname, const std::string& filename);
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