Changed CameraNode::getDataChangeMutex() to be a pointer rather than a reference to
get around osgIntrospeciton build problem with the OpenThreads::Mutex copy constructor being private.
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@@ -135,14 +135,14 @@ BEGIN_OBJECT_REFLECTOR(osg::CameraNode)
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I_Method1(void, setPostDrawCallback, IN, osg::CameraNode::DrawCallback *, cb);
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I_Method0(osg::CameraNode::DrawCallback *, getPostDrawCallback);
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I_Method0(const osg::CameraNode::DrawCallback *, getPostDrawCallback);
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I_Method0(OpenThreads::Mutex &, getDataChangeMutex);
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I_Method0(OpenThreads::Mutex *, getDataChangeMutex);
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I_Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, x);
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I_Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, x);
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I_ReadOnlyProperty(osg::CameraNode::BufferAttachmentMap &, BufferAttachmentMap);
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I_Property(const osg::Vec4 &, ClearColor);
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I_Property(GLbitfield, ClearMask);
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I_Property(osg::ColorMask *, ColorMask);
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I_ReadOnlyProperty(OpenThreads::Mutex &, DataChangeMutex);
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I_ReadOnlyProperty(OpenThreads::Mutex *, DataChangeMutex);
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I_Property(GLenum, DrawBuffer);
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I_Property(osg::GraphicsContext *, GraphicsContext);
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I_ReadOnlyProperty(osg::Matrixd, InverseViewMatrix);
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