few refactoring
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@@ -23,15 +23,32 @@
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namespace osgAnimation
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{
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// first is bonename, and second the weight
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struct BoneWeight: public std::pair<std::string, float>
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{
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BoneWeight( std::string f,float s):
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std::pair<std::string,float>(f,s){}
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inline const std::string& getBoneName()const{return first;}
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inline void setBoneName(const std::string&s){first=s;}
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inline const float &getWeight()const{return second;}
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inline void setWeight(float i){second=i;}
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};
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// first is vertex index, and second the weight
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struct IndexWeight: public std::pair<unsigned int, float>
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{
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IndexWeight( unsigned int f,float s): std::pair<unsigned int,float>(f,s){}
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inline const unsigned int& getIndex()const{return first;}
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inline void setIndex(unsigned int i){first=i;}
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inline const float &getWeight()const{return second;}
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inline void setWeight(float i){second=i;}
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};
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// first is vertex index, and second the weight, the
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typedef std::pair<unsigned int, float> IndexWeight;
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typedef std::vector<IndexWeight> VertexList;
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class OSGANIMATION_EXPORT BoneInfluenceList : public VertexList
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{
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public:
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const std::string& getName() const { return _name;}
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void setName(const std::string& name) { _name = name;}
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const std::string& getBoneName() const { return _name;}
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void setBoneName(const std::string& name) { _name = name;}
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protected:
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// the name is the bone to link to
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