Added support for glLightModel functionality via osg::LightModel.

This commit is contained in:
Robert Osfield
2002-02-25 22:46:38 +00:00
parent aaa0a42205
commit e21af2adce
10 changed files with 256 additions and 6 deletions

87
include/osg/LightModel Normal file
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@@ -0,0 +1,87 @@
//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_LIGHTMODEL
#define OSG_LIGHTMODEL 1
#include <osg/StateAttribute>
#include <osg/StateSet>
#include <osg/Vec4>
namespace osg {
class SG_EXPORT LightModel : public StateAttribute
{
public :
LightModel();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
LightModel(const LightModel& lw,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(lw,copyop),
_ambient(lw._ambient),
_colorControl(lw._colorControl),
_localViewer(lw._localViewer),
_twoSided(lw._twoSided) {}
META_StateAttribute(LightModel, LIGHTMODEL);
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(LightModel,sa)
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_ambient)
COMPARE_StateAttribute_Parameter(_colorControl)
COMPARE_StateAttribute_Parameter(_localViewer)
COMPARE_StateAttribute_Parameter(_twoSided)
return 0; // passed all the above comparison macro's, must be equal.
}
void setAmbientIntensity(const osg::Vec4& ambient) { _ambient = ambient; }
const osg::Vec4& getAmbientIntensity() const { return _ambient; }
enum ColorControl
{
SEPERATE_SPECULAR_COLOR,
SINGLE_COLOR
};
void setColorControl(const ColorControl cc) { _colorControl = cc; }
inline const ColorControl getColorControl() const { return _colorControl; }
void setLocalViewer(const bool localViewer) { _localViewer=localViewer; }
inline const bool getLocalViewer() const { return _localViewer; }
void setTwoSided(const bool twoSided) { _twoSided = twoSided; }
inline const bool getTwoSided() const { return _twoSided; }
virtual void apply(State& state) const;
protected :
virtual ~LightModel();
osg::Vec4 _ambient;
ColorControl _colorControl;
bool _localViewer;
bool _twoSided;
};
}
#endif

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@@ -131,6 +131,7 @@ class SG_EXPORT StateAttribute : public Object
TEXENV,
TEXGEN,
TEXMAT,
LIGHTMODEL,
TRANSPARENCY,
STENCIL,
COLORMASK,

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@@ -129,7 +129,6 @@ class OSGGLUT_EXPORT Viewer : public Window, public osgUtil::GUIActionAdapter
int backface;
int lighting;
int flat_shade;
int _two_sided_lighting;
float frRate; // gwm Jul 2001 added convolved ('averaged') frame rate
int _printStats; // gwm Jul 2001 change from bool
struct { // gwm Jul 2001, added for display of statistics