streamline DatabasePager::requiresUpdateSceneGraph()
would trigger unnecessary redraws when there were pending file requests or active database threads tested ok with and without IncrementalCompileOperation
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@@ -1135,7 +1135,7 @@ bool View::requiresUpdateSceneGraph() const
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// check if there are camera update callbacks
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if (_camera->getUpdateCallback()) return true;
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// check if there scene requires an update traversal
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// check if the scene requires an update traversal
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if (_scene.valid() && _scene->requiresUpdateSceneGraph()) return true;
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return false;
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