merged with upstream/OpenSceneGraph-3.6
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@@ -63,6 +63,13 @@ class BoundingSphereImpl
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* otherwise. */
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inline bool valid() const { return _radius>=0.0; }
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inline BoundingSphereImpl& operator = (const BoundingSphereImpl& rhs)
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{
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_center = rhs._center;
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_radius = rhs._radius;
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return *this;
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}
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inline bool operator == (const BoundingSphereImpl& rhs) const { return _center==rhs._center && _radius==rhs._radius; }
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inline bool operator != (const BoundingSphereImpl& rhs) const { return _center!=rhs._center || _radius!=rhs._radius; }
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@@ -121,6 +121,32 @@ class OSG_EXPORT Callback : public virtual Object {
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}
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}
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/** Convenience method to find a nested callback by type. */
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template <typename T>
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static T* findNestedCallback(osg::Callback* callback)
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{
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if (!callback)
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return NULL;
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if (T* cb = dynamic_cast<T*>(callback))
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return cb;
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return findNestedCallback<T>(callback->getNestedCallback());
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}
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/** Convenience method to find a nested callback by type. */
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template <typename T>
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static const T* findNestedCallback(const osg::Callback* callback)
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{
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if (!callback)
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return NULL;
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if (const T* cb = dynamic_cast<const T*>(callback))
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return cb;
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return findNestedCallback<T>(callback->getNestedCallback());
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}
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protected:
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virtual ~Callback() {}
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@@ -149,6 +149,15 @@ class VertexAttribAlias
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_osgName(osgName),
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_declaration(declaration) {}
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VertexAttribAlias& operator = (const VertexAttribAlias& rhs)
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{
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_location = rhs._location;
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_glName = rhs._glName;
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_osgName = rhs._osgName;
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_declaration = rhs._declaration;
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return *this;
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}
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GLuint _location;
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std::string _glName;
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std::string _osgName;
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@@ -53,6 +53,14 @@ class OSG_EXPORT Quat
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_v[3]=w;
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}
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inline Quat( const Quat& rhs )
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{
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_v[0]=rhs._v[0];
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_v[1]=rhs._v[1];
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_v[2]=rhs._v[2];
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_v[3]=rhs._v[3];
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}
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inline Quat( const Vec4f& v )
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{
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_v[0]=v.x();
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@@ -1328,12 +1328,12 @@ class OSG_EXPORT State : public Referenced
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inline void popModeList(ModeMap& modeMap,const StateSet::ModeList& modeList);
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inline void popAttributeList(AttributeMap& attributeMap,const StateSet::AttributeList& attributeList);
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inline void popUniformList(UniformMap& uniformMap,const StateSet::UniformList& uniformList);
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inline void popDefineList(DefineMap& uniformMap,const StateSet::DefineList& defineList);
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inline void popDefineList(DefineMap& defineMap,const StateSet::DefineList& defineList);
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inline void applyModeList(ModeMap& modeMap,const StateSet::ModeList& modeList);
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inline void applyAttributeList(AttributeMap& attributeMap,const StateSet::AttributeList& attributeList);
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inline void applyUniformList(UniformMap& uniformMap,const StateSet::UniformList& uniformList);
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inline void applyDefineList(DefineMap& uniformMap,const StateSet::DefineList& defineList);
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inline void applyDefineList(DefineMap& defineMap,const StateSet::DefineList& defineList);
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inline void applyModeMap(ModeMap& modeMap);
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inline void applyAttributeMap(AttributeMap& attributeMap);
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@@ -62,9 +62,9 @@
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#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
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#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
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#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
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#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
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#endif
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