From Geoff Michel, spelling and typo fixes.

This commit is contained in:
Robert Osfield
2004-08-31 14:08:12 +00:00
parent 3b90a0e8a6
commit e278cc9d4c
8 changed files with 63 additions and 59 deletions

View File

@@ -35,7 +35,7 @@ class SG_EXPORT Geode : public Node
META_Node(osg, Geode);
/** Add Drawable to Geode.
* If gset is not NULL and is not contained in Geode then increment its
* If drawable is not NULL and is not contained in Geode then increment its
* reference count, add it to the drawables list and dirty the bounding
* sphere to force it to recompute on next getBound() and return true for success.
* Otherwise return false.
@@ -43,16 +43,16 @@ class SG_EXPORT Geode : public Node
virtual bool addDrawable( Drawable *drawable );
/** Remove Drawable from Geode.
* Equivalent to setDrawabke(getDrawableIndex(orignChild),node),
* see docs for setNode for futher details on implementation.*/
* Equivalent to setDrawable(getDrawableIndex(originChild),node),
* see docs for setNode for further details on implementation.*/
virtual bool removeDrawable( Drawable *drawable );
/** Remove drawable(s) from the specified position in Geode's drawable list.*/
virtual bool removeDrawable(unsigned int i,unsigned int numDrawablesToRemove=1);
/** Replace specified Drawable with another Drawable.
* Equivalent to setDrawable(getDrawableIndex(orignChild),node),
* see docs for setDrawable for futher details on implementation.*/
* Equivalent to setDrawable(getDrawableIndex(originChild),node),
* see docs for setDrawable for further details on implementation.*/
virtual bool replaceDrawable( Drawable *origDraw, Drawable *newDraw );
/** set drawable at position i.
@@ -66,7 +66,7 @@ class SG_EXPORT Geode : public Node
*/
virtual bool setDrawable( unsigned int i, Drawable* drawable );
/** return the number of drawable's.*/
/** return the number of drawables.*/
inline unsigned int getNumDrawables() const { return _drawables.size(); }
/** return drawable at position i.*/
@@ -103,7 +103,7 @@ class SG_EXPORT Geode : public Node
/** compile OpenGL Display List for each drawable.*/
void compileDrawables(State& state);
/** return the Geode's bounding box, which the union of all the
/** return the Geode's bounding box, which is the union of all the
* bounding boxes of the geode's drawables.*/
inline const BoundingBox& getBoundingBox() const
{