From Wojciech Lewandowski, "1: fix for a issue with MinimalShadowMap and LightSpacePerspectiveShadowMapVB techniques ignoring minLightMargin parameter.
2: minor tweak for a DebugHUD drawn improperly case when multiple slave views shared one window. It now uses slave view viewport to correctly position DebugHUD. 3: deactivated ConvexPolyhedron notifications (they were accidentaly activated when you replaced osg::notify calls with OSG_NOTIFY macro). These warnings are useful only for shadow map developer working on shadow volume optimizations. So there is no sense in having them active all the time."
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@@ -168,7 +168,7 @@ void MinimalShadowMap::ViewData::aimShadowCastingCamera
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osg::Matrix mvp = _camera->getViewMatrix() * _camera->getProjectionMatrix();
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cutScenePolytope( osg::Matrix::inverse( mvp ), mvp );
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MinimalShadowMap::ViewData::frameShadowCastingCamera
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frameShadowCastingCamera
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( _cv->getRenderStage()->getCamera(), _camera.get(), 0 );
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}
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@@ -207,7 +207,7 @@ void MinimalShadowMap::ViewData::frameShadowCastingCamera
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// space (-1..1), it may get "twisted" by precisely adjusted shadow cam
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// projection in second pass.
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if ( pass == 0 )
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if ( pass == 0 && _frameShadowCastingCameraPasses > 1 )
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{ // Make sure extruded polytope does not extend beyond light frustum
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osg::Polytope lightFrustum;
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lightFrustum.setToUnitFrustum();
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@@ -304,6 +304,8 @@ void MinimalShadowMap::ViewData::init( ThisClass *st, osgUtil::CullVisitor *cv )
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_modellingSpaceToWorldPtr = &st->_modellingSpaceToWorld;
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_minLightMarginPtr = &st->_minLightMargin;
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_maxFarPlanePtr = &st->_maxFarPlane;
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_frameShadowCastingCameraPasses = 1;
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}
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void MinimalShadowMap::ViewData::cutScenePolytope
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