From e2fb88e1873d7ab63903618e58fc5cc6d66bdccb Mon Sep 17 00:00:00 2001 From: Robert Osfield Date: Wed, 23 Jan 2019 15:40:13 +0000 Subject: [PATCH] Commented out the reset of the _vertexArrayObject = 0 as it was break later State::resetCurrentVertexArrayStateOnMatch() calls ability to reset the State::_currentVAO when required. --- src/osg/VertexArrayState.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/osg/VertexArrayState.cpp b/src/osg/VertexArrayState.cpp index b3c4943d3..574765bca 100644 --- a/src/osg/VertexArrayState.cpp +++ b/src/osg/VertexArrayState.cpp @@ -551,7 +551,7 @@ void VertexArrayState::deleteVertexArrayObject() VAS_NOTICE<<" VertexArrayState::deleteVertexArrayObject() "<<_vertexArrayObject<<" "<<_stateObserverSet->getObserverdObject()<glDeleteVertexArrays(1, &_vertexArrayObject); - _vertexArrayObject = 0; + //_vertexArrayObject = 0; } }