From Stephan Huber, "attached you'll find a proposal for handling multi-touch-events with
osgGA. My approach is to bundle all touchpoints into one custom data structure which is attached to an GUIEventAdapter. The current approach simulates a moving mouse for the first touch-point, so basic manipulators do work, sort of. I created a MultiTouchTrackballManipulator-class, one touch-point does rotate the view, two touch-points pan and zoom the view as known from the iphone or other similar multi-touch-devices. A double-tap (similar to a double-click) resets the manipulator to its home-position. The multi-touch-trackball-implementation is not the best, see it as a first starting point. (there's a demo-video at http://vimeo.com/15017377 )"
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@@ -157,6 +157,22 @@ class OSGGA_EXPORT EventQueue : public osg::Referenced
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/** Method for adapting keyboard press events. Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings, with specified time.*/
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void keyRelease(int key, double time);
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GUIEventAdapter* touchBegan(unsigned int id, GUIEventAdapter::TouchPhase phase, float x, float y, double time);
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GUIEventAdapter* touchBegan(unsigned int id, GUIEventAdapter::TouchPhase phase, float x, float y) {
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return touchBegan(id, phase, x, y, getTime());
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}
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GUIEventAdapter* touchMoved(unsigned int id, GUIEventAdapter::TouchPhase phase, float x, float y, double time);
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GUIEventAdapter* touchMoved(unsigned int id, GUIEventAdapter::TouchPhase phase, float x, float y) {
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return touchMoved(id, phase, x, y, getTime());
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}
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GUIEventAdapter* touchEnded(unsigned int id, GUIEventAdapter::TouchPhase phase, float x, float y, unsigned int tap_count, double time);
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GUIEventAdapter* touchEnded(unsigned int id, GUIEventAdapter::TouchPhase phase, float x, float y, unsigned int tap_count) {
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return touchEnded(id, phase, x, y, tap_count, getTime());
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}
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/** Method for adapting close window events.*/
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@@ -255,6 +255,62 @@ public:
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ERASER
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};
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enum TouchPhase
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{
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TOUCH_UNKNOWN,
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TOUCH_BEGAN,
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TOUCH_MOVED,
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TOUCH_STATIONERY,
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TOUCH_ENDED
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};
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class TouchData : public osg::Referenced {
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public:
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struct TouchPoint {
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unsigned int id;
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TouchPhase phase;
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float x, y;
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unsigned int tapCount;
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TouchPoint() : id(0), phase(TOUCH_UNKNOWN), x(0.0f), y(0.0f), tapCount(0) {}
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TouchPoint(unsigned int in_id, TouchPhase in_phase, float in_x, float in_y, unsigned int in_tap_count)
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: id(in_id),
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phase(in_phase),
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x(in_x),
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y(in_y),
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tapCount(in_tap_count)
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{
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}
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};
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typedef std::vector<TouchPoint> TouchSet;
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typedef TouchSet::iterator iterator;
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typedef TouchSet::const_iterator const_iterator;
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TouchData() : osg::Referenced() {}
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unsigned int getNumTouchPoints() const { return _touches.size(); }
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iterator begin() { return _touches.begin(); }
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const_iterator begin() const { return _touches.begin(); }
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iterator end() { return _touches.end(); }
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const_iterator end() const { return _touches.end(); }
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const TouchPoint get(unsigned int i) const { return _touches[i]; }
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protected:
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void addTouchPoint(unsigned int id, TouchPhase phase, float x, float y, unsigned int tap_count) {
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_touches.push_back(TouchPoint(id, phase, x, y, tap_count));
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}
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TouchSet _touches;
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friend class GUIEventAdapter;
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};
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public:
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GUIEventAdapter();
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@@ -443,7 +499,11 @@ public:
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/// set the orientation from a tablet input device as a matrix.
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const osg::Matrix getPenOrientation() const;
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void addTouchPoint(unsigned int id, TouchPhase phase, float x, float y, unsigned int tapCount = 0);
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TouchData* getTouchData() const { return _touchData; }
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bool isMultiTouchEvent() const { return (_touchData.valid()); }
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protected:
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/** Force users to create on heap, so that multiple referencing is safe.*/
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@@ -489,7 +549,8 @@ public:
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TabletPen(const TabletPen& rhs) : pressure(rhs.pressure), tiltX(rhs.tiltX), tiltY(rhs.tiltY), rotation(rhs.rotation), tabletPointerType(rhs.tabletPointerType) {}
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};
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TabletPen _tabletPen;
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osg::ref_ptr<TouchData> _touchData;
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};
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}
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47
include/osgGA/MultiTouchTrackballManipulator
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47
include/osgGA/MultiTouchTrackballManipulator
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@@ -0,0 +1,47 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGGA_MULTITOUCH_TRACKBALL_MANIPULATOR
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#define OSGGA_MULTITOUCH_TRACKBALL_MANIPULATOR 1
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#include <osgGA/TrackballManipulator>
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namespace osgGA {
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class OSGGA_EXPORT MultiTouchTrackballManipulator : public TrackballManipulator
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{
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typedef TrackballManipulator inherited;
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public:
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MultiTouchTrackballManipulator( int flags = DEFAULT_SETTINGS );
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MultiTouchTrackballManipulator( const MultiTouchTrackballManipulator& tm,
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const osg::CopyOp& copyOp = osg::CopyOp::SHALLOW_COPY );
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META_Object( osgGA, MultiTouchTrackballManipulator );
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bool handle( const GUIEventAdapter& ea, GUIActionAdapter& us );
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protected:
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void handleMultiTouchDrag(GUIEventAdapter::TouchData* now, GUIEventAdapter::TouchData* last, const double eventTimeDelta);
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osg::ref_ptr<GUIEventAdapter::TouchData> _lastTouchData;
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};
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}
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#endif /* OSGGA_MULTITOUCH_TRACKBALL_MANIPULATOR */
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