Various additions to better support view dependent overlay node, and updated wrappers
This commit is contained in:
@@ -216,6 +216,35 @@ class OSG_EXPORT Plane
|
||||
return -1; // treat points on line as outside...
|
||||
}
|
||||
|
||||
/** intersection test between plane and vertex list
|
||||
return 1 if the bs is completely above plane,
|
||||
return 0 if the bs intersects the plane,
|
||||
return -1 if the bs is completely below the plane.*/
|
||||
inline int intersect(const std::vector<Vec3d>& vertices) const
|
||||
{
|
||||
if (vertices.empty()) return -1;
|
||||
|
||||
int noAbove = 0;
|
||||
int noBelow = 0;
|
||||
int noOn = 0;
|
||||
for(std::vector<Vec3d>::const_iterator itr=vertices.begin();
|
||||
itr != vertices.end();
|
||||
++itr)
|
||||
{
|
||||
float d = distance(*itr);
|
||||
if (d>0.0f) ++noAbove;
|
||||
else if (d<0.0f) ++noBelow;
|
||||
else ++noOn;
|
||||
}
|
||||
|
||||
if (noAbove>0)
|
||||
{
|
||||
if (noBelow>0) return 0;
|
||||
else return 1;
|
||||
}
|
||||
return -1; // treat points on line as outside...
|
||||
}
|
||||
|
||||
/** intersection test between plane and bounding sphere.
|
||||
return 1 if the bs is completely above plane,
|
||||
return 0 if the bs intersects the plane,
|
||||
|
||||
Reference in New Issue
Block a user