Various additions to better support view dependent overlay node, and updated wrappers
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@@ -178,6 +178,11 @@ BEGIN_VALUE_REFLECTOR(osg::Plane)
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__int__intersect__C5_std_vectorT1_Vec3__R1,
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"intersection test between plane and vertex list return 1 if the bs is completely above plane, return 0 if the bs intersects the plane, return -1 if the bs is completely below the plane. ",
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"");
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I_Method1(int, intersect, IN, const std::vector< osg::Vec3d > &, vertices,
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Properties::NON_VIRTUAL,
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__int__intersect__C5_std_vectorT1_Vec3d__R1,
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"intersection test between plane and vertex list return 1 if the bs is completely above plane, return 0 if the bs intersects the plane, return -1 if the bs is completely below the plane. ",
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"");
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I_Method1(int, intersect, IN, const osg::BoundingSphere &, bs,
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Properties::NON_VIRTUAL,
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__int__intersect__C5_BoundingSphere_R1,
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@@ -203,3 +208,5 @@ BEGIN_VALUE_REFLECTOR(osg::Plane)
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0);
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END_REFLECTOR
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STD_VECTOR_REFLECTOR(std::vector< osg::Vec3d >)
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