Various additions to better support view dependent overlay node, and updated wrappers
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@@ -10,6 +10,8 @@
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Object>
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#include <osgGA/GUIEventAdapter>
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// Must undefine IN and OUT macros defined in Windows headers
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@@ -43,6 +45,7 @@ BEGIN_ENUM_REFLECTOR(osgGA::GUIEventAdapter::EventType)
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I_EnumLabel(osgGA::GUIEventAdapter::PEN_PROXIMITY_LEAVE);
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I_EnumLabel(osgGA::GUIEventAdapter::CLOSE_WINDOW);
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I_EnumLabel(osgGA::GUIEventAdapter::QUIT_APPLICATION);
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I_EnumLabel(osgGA::GUIEventAdapter::USER);
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END_REFLECTOR
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BEGIN_ENUM_REFLECTOR(osgGA::GUIEventAdapter::KeySymbol)
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@@ -209,15 +212,39 @@ BEGIN_ENUM_REFLECTOR(osgGA::GUIEventAdapter::TabletPointerType)
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgGA::GUIEventAdapter)
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I_BaseType(osg::Referenced);
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I_BaseType(osg::Object);
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I_Constructor0(____GUIEventAdapter,
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"",
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"");
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I_Constructor1(IN, const osgGA::GUIEventAdapter &, rhs,
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Properties::NON_EXPLICIT,
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____GUIEventAdapter__C5_GUIEventAdapter_R1,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgGA::GUIEventAdapter &, rhs, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____GUIEventAdapter__C5_GUIEventAdapter_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method1(void, setHandled, IN, bool, handled,
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Properties::NON_VIRTUAL,
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__void__setHandled__bool,
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