From Konstantin Matveyev, "I've changed osg::Uniform::Callback to osg::UniformCallback.
osg::UniformCallback inherits osg::Callback now. I don't really now if this class should be inside osgWrappers/serializers because StateAttributeCallback is not presented there, but i've included it in the patch. Please see archive in the attachment. PS DEEP_COPY_UNIFORMS works for me. " Note from Robert Osfield, added typedef UniformCallback Callback for backwards compatibility. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14885 16af8721-9629-0410-8352-f15c8da7e697
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@@ -107,3 +107,22 @@ bool StateAttributeCallback::run(osg::Object* object, osg::Object* data)
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return traverse(object, data);
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// UniformCallback
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//
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bool UniformCallback::run(osg::Object* object, osg::Object* data)
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{
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osg::Uniform* uniform = dynamic_cast<osg::Uniform*>(object);
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osg::NodeVisitor* nv = dynamic_cast<osg::NodeVisitor*>(data);
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if (uniform && nv)
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{
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operator()(uniform, nv);
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return true;
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}
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else
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{
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return traverse(object, data);
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}
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}
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@@ -36,6 +36,7 @@ COPY_OP( Object, DEEP_COPY_OBJECTS )
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COPY_OP( StateSet, DEEP_COPY_STATESETS )
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COPY_OP( Image, DEEP_COPY_IMAGES )
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COPY_OP( Uniform, DEEP_COPY_UNIFORMS )
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COPY_OP( UniformCallback, DEEP_COPY_CALLBACKS )
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COPY_OP( StateAttributeCallback, DEEP_COPY_CALLBACKS )
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COPY_OP( Drawable, DEEP_COPY_DRAWABLES )
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COPY_OP( Texture, DEEP_COPY_TEXTURES )
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@@ -1780,7 +1780,7 @@ void StateSet::runUpdateCallbacks(osg::NodeVisitor* nv)
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uitr != _uniformList.end();
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++uitr)
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{
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Uniform::Callback* callback = uitr->second.first->getUpdateCallback();
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UniformCallback* callback = uitr->second.first->getUpdateCallback();
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if (callback) (*callback)(uitr->second.first.get(),nv);
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}
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}
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@@ -1843,7 +1843,7 @@ void StateSet::runEventCallbacks(osg::NodeVisitor* nv)
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uitr != _uniformList.end();
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++uitr)
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{
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Uniform::Callback* callback = uitr->second.first->getEventCallback();
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UniformCallback* callback = uitr->second.first->getEventCallback();
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if (callback) (*callback)(uitr->second.first.get(),nv);
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}
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}
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@@ -45,10 +45,13 @@ Uniform::Uniform( Type type, const std::string& name, int numElements ) :
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allocateDataArray();
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}
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Uniform::Uniform( const Uniform& rhs, const CopyOp& copyop ) :
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Object(rhs,copyop), _type(rhs._type)
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Uniform::Uniform(const Uniform& uniform, const CopyOp& copyop) :
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Object(uniform, copyop),
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_type(uniform._type),
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_updateCallback(copyop(uniform._updateCallback.get())),
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_eventCallback(copyop(uniform._eventCallback.get()))
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{
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copyData( rhs );
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copyData(uniform);
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}
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Uniform::~Uniform()
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@@ -1298,7 +1301,7 @@ Uniform::Uniform( const char* name, bool b0, bool b1, bool b2, bool b3 ) :
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///////////////////////////////////////////////////////////////////////////
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// Value assignment for single-element (ie: non-array) uniforms.
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// (For backwards compatibility, if not already configured, set the
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// (For backwards compatability, if not already configured, set the
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// Uniform's _numElements=1)
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bool Uniform::set( float f )
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@@ -2607,7 +2610,7 @@ void Uniform::apply(const GLExtensions* ext, GLint location) const
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}
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}
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void Uniform::setUpdateCallback(Callback* uc)
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void Uniform::setUpdateCallback(UniformCallback* uc)
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{
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OSG_INFO<<"Uniform::Setting Update callbacks"<<std::endl;
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@@ -2633,7 +2636,7 @@ void Uniform::setUpdateCallback(Callback* uc)
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}
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}
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void Uniform::setEventCallback(Callback* ec)
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void Uniform::setEventCallback(UniformCallback* ec)
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{
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OSG_INFO<<"Uniform::Setting Event callbacks"<<std::endl;
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@@ -214,7 +214,7 @@ bool Uniform_readLocalData(Object& obj, Input& fr)
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{
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//int entry = fr[0].getNoNestedBrackets();
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fr += 2;
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Uniform::Callback* callback = fr.readObjectOfType<Uniform::Callback>();
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UniformCallback* callback = fr.readObjectOfType<UniformCallback>();
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if (callback) {
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uniform.setUpdateCallback(callback);
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}
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@@ -225,7 +225,7 @@ bool Uniform_readLocalData(Object& obj, Input& fr)
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{
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//int entry = fr[0].getNoNestedBrackets();
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fr += 2;
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Uniform::Callback* callback = fr.readObjectOfType<Uniform::Callback>();
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UniformCallback* callback = fr.readObjectOfType<UniformCallback>();
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if (callback) {
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uniform.setEventCallback(callback);
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}
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@@ -108,6 +108,7 @@ USE_SERIALIZER_WRAPPER(TransferFunction1D)
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USE_SERIALIZER_WRAPPER(Transform)
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USE_SERIALIZER_WRAPPER(TriangleMesh)
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USE_SERIALIZER_WRAPPER(Uniform)
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USE_SERIALIZER_WRAPPER(UniformCallback)
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USE_SERIALIZER_WRAPPER(UpdateCallback)
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USE_SERIALIZER_WRAPPER(UserDataContainer)
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USE_SERIALIZER_WRAPPER(VertexProgram)
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