From Konstantin Matveyev, "I've changed osg::Uniform::Callback to osg::UniformCallback.

osg::UniformCallback inherits osg::Callback now.

I don't really now if this class should be inside osgWrappers/serializers
because StateAttributeCallback is not presented there, but i've included it in the patch.


Please see archive in the attachment.


PS
DEEP_COPY_UNIFORMS works for me.
"
Note from Robert Osfield, added typedef UniformCallback Callback for backwards compatibility.



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14885 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2015-06-02 09:33:22 +00:00
parent 80791c6972
commit e3f0876e87
9 changed files with 69 additions and 32 deletions

View File

@@ -1780,7 +1780,7 @@ void StateSet::runUpdateCallbacks(osg::NodeVisitor* nv)
uitr != _uniformList.end();
++uitr)
{
Uniform::Callback* callback = uitr->second.first->getUpdateCallback();
UniformCallback* callback = uitr->second.first->getUpdateCallback();
if (callback) (*callback)(uitr->second.first.get(),nv);
}
}
@@ -1843,7 +1843,7 @@ void StateSet::runEventCallbacks(osg::NodeVisitor* nv)
uitr != _uniformList.end();
++uitr)
{
Uniform::Callback* callback = uitr->second.first->getEventCallback();
UniformCallback* callback = uitr->second.first->getEventCallback();
if (callback) (*callback)(uitr->second.first.get(),nv);
}
}