From Konstantin Matveyev, "I've changed osg::Uniform::Callback to osg::UniformCallback.
osg::UniformCallback inherits osg::Callback now. I don't really now if this class should be inside osgWrappers/serializers because StateAttributeCallback is not presented there, but i've included it in the patch. Please see archive in the attachment. PS DEEP_COPY_UNIFORMS works for me. " Note from Robert Osfield, added typedef UniformCallback Callback for backwards compatibility. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14885 16af8721-9629-0410-8352-f15c8da7e697
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@@ -1780,7 +1780,7 @@ void StateSet::runUpdateCallbacks(osg::NodeVisitor* nv)
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uitr != _uniformList.end();
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++uitr)
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{
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Uniform::Callback* callback = uitr->second.first->getUpdateCallback();
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UniformCallback* callback = uitr->second.first->getUpdateCallback();
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if (callback) (*callback)(uitr->second.first.get(),nv);
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}
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}
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@@ -1843,7 +1843,7 @@ void StateSet::runEventCallbacks(osg::NodeVisitor* nv)
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uitr != _uniformList.end();
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++uitr)
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{
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Uniform::Callback* callback = uitr->second.first->getEventCallback();
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UniformCallback* callback = uitr->second.first->getEventCallback();
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if (callback) (*callback)(uitr->second.first.get(),nv);
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}
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}
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