Renamed LineSegment::intersect(BoundingSphere/Box, double/float&, double/float&) methods to LineSegment::intersectAndComputeRations(..) to avoid confusion with the change in convention for
the old intersect(BoundingBox&, float/double&, float/double&) method as it was inconsitent with the rest of the OSG including the intersect(BoundingSphere) method in how the ratio for the second intersection was measure from - original from the end point, but now made consistent with other places in the OSG so be based on ration from start to end of segment. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14859 16af8721-9629-0410-8352-f15c8da7e697
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@@ -11,6 +11,8 @@
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/LineSegment>
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#include <osg/Notify>
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#include <osg/io_utils>
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using namespace osg;
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@@ -137,7 +139,6 @@ bool LineSegment::intersectAndClip(vec_type& s,vec_type& e,const BoundingBox& bb
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return true;
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}
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bool LineSegment::intersect(const BoundingBox& bb) const
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{
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if (!bb.valid()) return false;
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@@ -147,7 +148,7 @@ bool LineSegment::intersect(const BoundingBox& bb) const
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}
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bool LineSegment::intersect(const BoundingBox& bb,float& r1,float& r2) const
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bool LineSegment::intersectAndComputeRatios(const BoundingBox& bb,float& r1,float& r2) const
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{
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if (!bb.valid()) return false;
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@@ -160,7 +161,7 @@ bool LineSegment::intersect(const BoundingBox& bb,float& r1,float& r2) const
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{
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value_type inv_len = 1.0f/len;
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r1 = (float)((s-_s).length()*inv_len);
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r2 = (float)((e-_e).length()*inv_len);
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r2 = (float)((e-_s).length()*inv_len);
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}
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else
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{
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@@ -171,7 +172,7 @@ bool LineSegment::intersect(const BoundingBox& bb,float& r1,float& r2) const
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return result;
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}
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bool LineSegment::intersect(const BoundingBox& bb,double& r1,double& r2) const
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bool LineSegment::intersectAndComputeRatios(const BoundingBox& bb,double& r1,double& r2) const
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{
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if (!bb.valid()) return false;
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@@ -184,7 +185,10 @@ bool LineSegment::intersect(const BoundingBox& bb,double& r1,double& r2) const
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{
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double inv_len = 1.0/len;
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r1 = ((s-_s).length()*inv_len);
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r2 = ((e-_e).length()*inv_len);
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r2 = ((e-_s).length()*inv_len);
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OSG_NOTICE<<"s = ("<<s<<"), e = ("<<e<<")"<<std::endl;
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}
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else
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{
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@@ -196,7 +200,7 @@ bool LineSegment::intersect(const BoundingBox& bb,double& r1,double& r2) const
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}
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bool LineSegment::intersect(const BoundingSphere& bs,float& r1,float& r2) const
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bool LineSegment::intersectAndComputeRatios(const BoundingSphere& bs,float& r1,float& r2) const
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{
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vec_type sm = _s-bs._center;
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value_type c = sm.length2()-bs._radius*bs._radius;
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@@ -242,7 +246,7 @@ bool LineSegment::intersect(const BoundingSphere& bs,float& r1,float& r2) const
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bool LineSegment::intersect(const BoundingSphere& bs,double& r1,double& r2) const
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bool LineSegment::intersectAndComputeRatios(const BoundingSphere& bs,double& r1,double& r2) const
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{
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vec_type sm = _s-bs._center;
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value_type c = sm.length2()-bs._radius*bs._radius;
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@@ -286,7 +290,6 @@ bool LineSegment::intersect(const BoundingSphere& bs,double& r1,double& r2) cons
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return true;
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}
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bool LineSegment::intersect(const BoundingSphere& bs) const
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{
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vec_type sm = _s-bs._center;
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@@ -316,7 +319,6 @@ bool LineSegment::intersect(const BoundingSphere& bs) const
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return true;
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}
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bool LineSegment::intersect(const Vec3f& v1,const Vec3f& v2,const Vec3f& v3,float& r)
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{
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if (v1==v2 || v2==v3 || v1==v3) return false;
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