From Jannik Heller, "This submission fixes a typo in the new GLObjectManager
sheduleGLObjectForDeletion(GLuint globj); should be scheduleGLObjectForDeletion(GLuint globj)"
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@@ -109,7 +109,7 @@ public:
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virtual void discardAllGLObjects();
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/** schedule a GL object for deletion by the graphics thread.*/
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virtual void sheduleGLObjectForDeletion(GLuint globj);
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virtual void scheduleGLObjectForDeletion(GLuint globj);
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/** implementation of the actual creation of an GL object - subclasses from GLObjectManager must implement the appropriate GL calls.*/
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virtual GLuint createGLObject();
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