From Jannik Heller, "This submission fixes a typo in the new GLObjectManager

sheduleGLObjectForDeletion(GLuint globj);

should be

scheduleGLObjectForDeletion(GLuint globj)"
This commit is contained in:
Robert Osfield
2016-01-19 14:49:56 +00:00
parent b3e0f83c07
commit e5a7c353ae
3 changed files with 4 additions and 4 deletions

View File

@@ -109,7 +109,7 @@ public:
virtual void discardAllGLObjects();
/** schedule a GL object for deletion by the graphics thread.*/
virtual void sheduleGLObjectForDeletion(GLuint globj);
virtual void scheduleGLObjectForDeletion(GLuint globj);
/** implementation of the actual creation of an GL object - subclasses from GLObjectManager must implement the appropriate GL calls.*/
virtual GLuint createGLObject();