From Jannik Heller, "This submission fixes a typo in the new GLObjectManager
sheduleGLObjectForDeletion(GLuint globj); should be scheduleGLObjectForDeletion(GLuint globj)"
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@@ -134,7 +134,7 @@ void GLObjectManager::discardAllGLObjects()
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_deleteGLObjectHandles.clear();
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}
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void GLObjectManager::sheduleGLObjectForDeletion(GLuint globj)
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void GLObjectManager::scheduleGLObjectForDeletion(GLuint globj)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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