From Jannik Heller, "This submission fixes a typo in the new GLObjectManager

sheduleGLObjectForDeletion(GLuint globj);

should be

scheduleGLObjectForDeletion(GLuint globj)"
This commit is contained in:
Robert Osfield
2016-01-19 14:49:56 +00:00
parent b3e0f83c07
commit e5a7c353ae
3 changed files with 4 additions and 4 deletions

View File

@@ -134,7 +134,7 @@ void GLObjectManager::discardAllGLObjects()
_deleteGLObjectHandles.clear();
}
void GLObjectManager::sheduleGLObjectForDeletion(GLuint globj)
void GLObjectManager::scheduleGLObjectForDeletion(GLuint globj)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);