From Jannik Heller, "This submission fixes a typo in the new GLObjectManager

sheduleGLObjectForDeletion(GLuint globj);

should be

scheduleGLObjectForDeletion(GLuint globj)"
This commit is contained in:
Robert Osfield
2016-01-19 14:49:56 +00:00
parent b3e0f83c07
commit e5a7c353ae
3 changed files with 4 additions and 4 deletions

View File

@@ -384,7 +384,7 @@ QueryGeometry::releaseGLObjects( osg::State* state ) const
if (tr._contextID == contextID)
{
#if 1
osg::get<QueryObjectManager>(contextID)->sheduleGLObjectForDeletion(tr._id );
osg::get<QueryObjectManager>(contextID)->scheduleGLObjectForDeletion(tr._id );
#else
QueryGeometry::deleteQueryObject( contextID, tr._id );
#endif
@@ -398,7 +398,7 @@ QueryGeometry::releaseGLObjects( osg::State* state ) const
void
QueryGeometry::deleteQueryObject( unsigned int contextID, GLuint handle )
{
osg::get<QueryObjectManager>(contextID)->sheduleGLObjectForDeletion(handle);
osg::get<QueryObjectManager>(contextID)->scheduleGLObjectForDeletion(handle);
}