Added osg::convertShapeToGeometry(...) convinience functions for creating osg::Geometry from osg::Shape descriptions.
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@@ -33,13 +33,13 @@ class ConstShapeVisitor;
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* the standard pure virtual methods which are required for all Object
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* subclasses.*/
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#define META_Shape(library,name) \
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virtual osg::Object* cloneType() const { return new name(); } \
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virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new name (*this,copyop); } \
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
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virtual Object* cloneType() const { return new name(); } \
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virtual Object* clone(const CopyOp& copyop) const { return new name (*this,copyop); } \
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
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virtual const char* libraryName() const { return #library; } \
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virtual const char* className() const { return #name; } \
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virtual void accept(osg::ShapeVisitor& sv) { sv.apply(*this); } \
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virtual void accept(osg::ConstShapeVisitor& csv) const { csv.apply(*this); }
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virtual void accept(ShapeVisitor& sv) { sv.apply(*this); } \
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virtual void accept(ConstShapeVisitor& csv) const { csv.apply(*this); }
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/** Base class for all shape types.
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* Shapes are used to either for culling and collision detection or
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@@ -151,7 +151,7 @@ class OSG_EXPORT Sphere : public Shape
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_center(0.0f,0.0f,0.0f),
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_radius(1.0f) {}
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Sphere(const osg::Vec3& center,float radius):
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Sphere(const Vec3& center,float radius):
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_center(center),
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_radius(radius) {}
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@@ -193,11 +193,11 @@ class OSG_EXPORT Box : public Shape
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_center(0.0f,0.0f,0.0f),
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_halfLengths(0.5f,0.5f,0.5f) {}
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Box(const osg::Vec3& center,float width):
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Box(const Vec3& center,float width):
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_center(center),
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_halfLengths(width*0.5f,width*0.5f,width*0.5f) {}
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Box(const osg::Vec3& center,float lengthX,float lengthY, float lengthZ):
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Box(const Vec3& center,float lengthX,float lengthY, float lengthZ):
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_center(center),
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_halfLengths(lengthX*0.5f,lengthY*0.5f,lengthZ*0.5f) {}
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@@ -249,7 +249,7 @@ class OSG_EXPORT Cone : public Shape
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_radius(1.0f),
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_height(1.0f) {}
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Cone(const osg::Vec3& center,float radius,float height):
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Cone(const Vec3& center,float radius,float height):
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_center(center),
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_radius(radius),
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_height(height) {}
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@@ -309,7 +309,7 @@ class OSG_EXPORT Cylinder : public Shape
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_radius(1.0f),
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_height(1.0f) {}
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Cylinder(const osg::Vec3& center,float radius,float height):
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Cylinder(const Vec3& center,float radius,float height):
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_center(center),
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_radius(radius),
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_height(height) {}
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@@ -365,7 +365,7 @@ class OSG_EXPORT Capsule : public Shape
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_radius(1.0f),
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_height(1.0f) {}
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Capsule(const osg::Vec3& center,float radius,float height):
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Capsule(const Vec3& center,float radius,float height):
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_center(center),
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_radius(radius),
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_height(height) {}
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@@ -496,8 +496,8 @@ class OSG_EXPORT HeightField : public Shape
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inline unsigned int getNumColumns() const { return _columns; }
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inline unsigned int getNumRows() const { return _rows; }
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inline void setOrigin(const osg::Vec3& origin) { _origin = origin; }
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inline const osg::Vec3& getOrigin() const { return _origin; }
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inline void setOrigin(const Vec3& origin) { _origin = origin; }
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inline const Vec3& getOrigin() const { return _origin; }
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inline void setXInterval(float dx) { _dx = dx; }
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inline float getXInterval() const { return _dx; }
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@@ -506,10 +506,10 @@ class OSG_EXPORT HeightField : public Shape
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inline float getYInterval() const { return _dy; }
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/** Get the FloatArray height data.*/
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osg::FloatArray* getFloatArray() { return _heights.get(); }
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FloatArray* getFloatArray() { return _heights.get(); }
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/** Get the const FloatArray height data.*/
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const osg::FloatArray* getFloatArray() const { return _heights.get(); }
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const FloatArray* getFloatArray() const { return _heights.get(); }
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HeightList& getHeightList() { return _heights->asVector(); }
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@@ -571,7 +571,7 @@ class OSG_EXPORT HeightField : public Shape
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unsigned int _columns,_rows;
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osg::Vec3 _origin; // _origin is the min value of the X and Y coordinates.
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Vec3 _origin; // _origin is the min value of the X and Y coordinates.
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float _dx;
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float _dy;
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@@ -579,7 +579,7 @@ class OSG_EXPORT HeightField : public Shape
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unsigned int _borderWidth;
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Quat _rotation;
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osg::ref_ptr<osg::FloatArray> _heights;
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ref_ptr<FloatArray> _heights;
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};
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@@ -747,12 +747,12 @@ class TessellationHints : public Object
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// forward declare;
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class Geometry;
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/** Convinience class for populating an osg::Geomtry with vertex, normals, texture coords and primitives that can render a Shape. */
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/** Convinience class for populating an Geomtry with vertex, normals, texture coords and primitives that can render a Shape. */
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class OSG_EXPORT BuildShapeGeometryVisitor : public ConstShapeVisitor
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{
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public:
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BuildShapeGeometryVisitor(Geometry* geometry, TessellationHints* hints);
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BuildShapeGeometryVisitor(Geometry* geometry, const TessellationHints* hints);
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virtual void apply(const Sphere&);
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virtual void apply(const Box&);
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@@ -773,7 +773,7 @@ class OSG_EXPORT BuildShapeGeometryVisitor : public ConstShapeVisitor
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void Vertex(const Vec3f& v) { _vertices->push_back(v); }
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void Vertex3f(float x, float y, float z) { _vertices->push_back(Vec3(x,y,z)); }
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void setMatrix(const osg::Matrixd& m);
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void setMatrix(const Matrixd& m);
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void Begin(GLenum mode);
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void End();
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@@ -801,6 +801,10 @@ protected:
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Matrixd _inverse;
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};
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extern OSG_EXPORT Geometry* convertShapeToGeometry(const Shape& shape, const TessellationHints* hints);
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extern OSG_EXPORT Geometry* convertShapeToGeometry(const Shape& shape, const TessellationHints* hints, const Vec4& color, Array::Binding colorBinding=Array::BIND_OVERALL);
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}
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#endif
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