From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
to fix all occurrences of "macro's" and "paramter". "
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@@ -25,13 +25,13 @@ public:
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virtual int compare(const StateAttribute& sa) const
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{
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// check the types are equal and then create the rhs variable
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// used by the COMPARE_StateAttribute_Paramter macro's below.
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// used by the COMPARE_StateAttribute_Parameter macros below.
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COMPARE_StateAttribute_Types(VirtualProgram,sa)
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// compare each paramter in turn against the rhs.
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// compare each parameter in turn against the rhs.
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COMPARE_StateAttribute_Parameter(_mask)
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COMPARE_StateAttribute_Parameter(_shaderMap)
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return 0; // passed all the above comparison macro's, must be equal.
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return 0; // passed all the above comparison macros, must be equal.
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}
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/** If enabled, activate our program in the GL pipeline,
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