From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
to fix all occurrences of "macro's" and "paramter". "
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@@ -58,7 +58,7 @@ Texture3D::~Texture3D()
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int Texture3D::compare(const StateAttribute& sa) const
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{
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// check the types are equal and then create the rhs variable
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// used by the COMPARE_StateAttribute_Parameter macro's below.
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// used by the COMPARE_StateAttribute_Parameter macros below.
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COMPARE_StateAttribute_Types(Texture3D,sa)
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if (_image!=rhs._image) // smart pointer comparison.
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@@ -101,7 +101,7 @@ int Texture3D::compare(const StateAttribute& sa) const
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COMPARE_StateAttribute_Parameter(_textureDepth)
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COMPARE_StateAttribute_Parameter(_subloadCallback)
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return 0; // passed all the above comparison macro's, must be equal.
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return 0; // passed all the above comparison macros, must be equal.
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}
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void Texture3D::setImage(Image* image)
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