Changed the minimum tile image size to be 4x4 to avoid problems in mipmap generation
that was occuring at sizes of 2x2, seemingly somewhere in the OpenGL driver.
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@@ -1451,8 +1451,10 @@ bool DataSet::DestinationTile::computeImageResolution(unsigned int layer, unsign
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unsigned int numColumnsRequired = osg::minimum(_imagery_maxNumColumns,numColumnsAtFullRes);
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unsigned int numRowsRequired = osg::minimum(_imagery_maxNumRows,numRowsAtFullRes);
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numColumns = 1;
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numRows = 1;
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// use a minimum image size of 4x4 to avoid mipmap generation problems in OpenGL at sizes at 2x2.
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numColumns = 4;
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numRows = 4;
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// round to nearest power of two above or equal to the required resolution
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while (numColumns<numColumnsRequired) numColumns *= 2;
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while (numRows<numRowsRequired) numRows *= 2;
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@@ -2246,7 +2248,7 @@ osg::StateSet* DataSet::DestinationTile::createStateSet()
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bool inlineImageFile = _dataSet->getDestinationTileExtension()==".ive";
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bool compressedImageSupported = inlineImageFile || imageExension==".dds";
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bool mipmapImageSupported = inlineImageFile;
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bool mipmapImageSupported = compressedImageSupported; // inlineImageFile;
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int minumCompressedTextureSize = 64;
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int minumDXT3CompressedTextureSize = 256;
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