Converted TerrainManipulator to use osgUtil::InterectionVisitor rather than the
old IntersectVisitor
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@@ -84,6 +84,8 @@ class OSGGA_EXPORT TerrainManipulator : public MatrixManipulator
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protected:
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virtual ~TerrainManipulator();
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bool intersect(const osg::Vec3d& start, const osg::Vec3d& end, osg::Vec3d& intersection);
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/** Reset the internal GUIEvent stack.*/
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void flushMouseEventStack();
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